Castor3D  ..
Castor3D::Context Member List

This is the complete list of members for Castor3D::Context, including all inherited members.

Cleanup()Castor3D::Context
Context(RenderSystem &p_renderSystem, bool p_invertFinal)Castor3D::Context
DoCleanup()=0Castor3D::Contextprotectedpure virtual
DoDestroy()=0Castor3D::Contextprotectedpure virtual
DoEndCurrent()=0Castor3D::Contextprotectedpure virtual
DoInitialise()=0Castor3D::Contextprotectedpure virtual
DoRenderTexture(Castor::Size const &p_size, Texture const &p_texture, GeometryBuffersSPtr p_geometryBuffers, ShaderProgramSPtr p_program)Castor3D::Contextprotected
DoSetCurrent()=0Castor3D::Contextprotectedpure virtual
DoSwapBuffers()=0Castor3D::Contextprotectedpure virtual
EndCurrent()Castor3D::Context
GetNoDepthState() constCastor3D::Contextinline
GetNoDepthWriteState() constCastor3D::Contextinline
GetWindow() constCastor3D::Contextinline
GetWindow()Castor3D::Contextinline
Initialise(RenderWindow *p_window)Castor3D::Context
IsInitialised() constCastor3D::Contextinline
IsMultiSampling() constCastor3D::Contextinline
m_arrayVertexCastor3D::Contextprotected
m_bMultiSamplingCastor3D::Contextprotected
m_declarationCastor3D::Contextprotected
m_geometryBuffersCastor3D::Contextprotected
m_initialisedCastor3D::Contextprotected
m_mapDiffuseCastor3D::Contextprotected
m_pBufferCastor3D::Contextprotected
m_pDsStateNoDepthCastor3D::Contextprotected
m_pDsStateNoDepthWriteCastor3D::Contextprotected
m_queryIndexCastor3D::Contextprotected
m_renderTextureProgramCastor3D::Contextprotected
m_timerQueryCastor3D::Contextprotected
m_vertexBufferCastor3D::Contextprotected
m_viewportCastor3D::Contextprotected
m_windowCastor3D::Contextprotected
RenderTexture(Castor::Size const &p_size, Texture const &p_texture)Castor3D::Context
RenderTexture(Castor::Size const &p_size, Texture const &p_texture, ShaderProgramSPtr p_program)Castor3D::Context
SetCurrent()Castor3D::Context
SetMultiSampling(bool p_value)Castor3D::Contextinline
SwapBuffers()Castor3D::Context
UpdateFullScreen(bool val)=0Castor3D::Contextpure virtual
~Context()Castor3D::Contextvirtual