Castor3D  ..
Castor3D::Animation Member List

This is the complete list of members for Castor3D::Animation, including all inherited members.

AddObject(Castor::String const &p_name, AnimationObjectSPtr p_parent)Castor3D::Animation
AddObject(GeometrySPtr p_object, AnimationObjectSPtr p_parent)Castor3D::Animation
AddObject(BoneSPtr p_bone, AnimationObjectSPtr p_parent)Castor3D::Animation
AddObject(AnimationObjectSPtr p_object, AnimationObjectSPtr p_parent)Castor3D::Animation
Animation(Castor::String const &p_name=Castor::cuEmptyString)Castor3D::Animation
Clone() constCastor3D::Animation
GetObject(MovableObjectSPtr p_object) constCastor3D::Animation
GetObject(BoneSPtr p_bone) constCastor3D::Animation
GetObjects() constCastor3D::Animationinline
GetScale() constCastor3D::Animationinline
GetState() constCastor3D::Animationinline
HasObject(eANIMATION_OBJECT_TYPE p_type, Castor::String const &p_name) constCastor3D::Animation
IsLooped() constCastor3D::Animationinline
m_arrayMovingCastor3D::Animationprotected
m_currentTimeCastor3D::Animationprotected
m_lengthCastor3D::Animationprotected
m_loopedCastor3D::Animationprotected
m_scaleCastor3D::Animationprotected
m_stateCastor3D::Animationprotected
m_toMoveCastor3D::Animationprotected
Pause()Castor3D::Animation
Play()Castor3D::Animation
SetInterpolationMode(eINTERPOLATOR_MODE p_mode)Castor3D::Animation
SetLooped(bool p_looped)Castor3D::Animationinline
SetScale(real p_scale)Castor3D::Animationinline
Stop()Castor3D::Animation
Update(real p_tslf)Castor3D::Animation
~Animation()Castor3D::Animation