This is the complete list of members for Castor3D::PointLight, including all inherited members.
| Bind(Castor::PxBufferBase &p_texture, uint32_t p_index) const | Castor3D::PointLight | virtual |
| Create() | Castor3D::PointLight | static |
| DoBindComponent(Castor::Point3f const &p_component, int p_index, int &p_offset, Castor::PxBufferBase &p_data) const | Castor3D::LightCategory | protected |
| DoBindComponent(Castor::Point4f const &p_component, int p_index, int &p_offset, Castor::PxBufferBase &p_data) const | Castor3D::LightCategory | protected |
| DoBindComponent(Castor::Coords4f const &p_component, int p_index, int &p_offset, Castor::PxBufferBase &p_data) const | Castor3D::LightCategory | protected |
| GetAmbientIntensity() const | Castor3D::LightCategory | inline |
| GetAttenuation() const | Castor3D::PointLight | inline |
| GetAttenuation() | Castor3D::PointLight | inline |
| GetColour() const | Castor3D::LightCategory | inline |
| GetColour() | Castor3D::LightCategory | inline |
| GetDiffuseIntensity() const | Castor3D::LightCategory | inline |
| GetIntensity() const | Castor3D::LightCategory | inline |
| GetIntensity() | Castor3D::LightCategory | inline |
| GetLight() const | Castor3D::LightCategory | inline |
| GetLightType() const | Castor3D::LightCategory | inline |
| GetPosition() const | Castor3D::PointLight | virtual |
| GetPositionType() const | Castor3D::LightCategory | inlineprotected |
| GetSpecularIntensity() const | Castor3D::LightCategory | inline |
| LightCategory(eLIGHT_TYPE p_lightType) | Castor3D::LightCategory | |
| PointLight() | Castor3D::PointLight | |
| Scene class | Castor3D::PointLight | friend |
| SetAmbientIntensity(float p_intensity) | Castor3D::LightCategory | inline |
| SetAttenuation(Castor::Point3f const &p_ptAttenuation) | Castor3D::PointLight | |
| SetColour(Castor::Point3f const &p_colour) | Castor3D::LightCategory | inline |
| SetDiffuseIntensity(float p_intensity) | Castor3D::LightCategory | inline |
| SetIntensity(Castor::Point3f const &p_intensity) | Castor3D::LightCategory | inline |
| SetLight(Light *val) | Castor3D::LightCategory | inline |
| SetPosition(Castor::Point3r const &p_position) | Castor3D::PointLight | virtual |
| SetPositionType(Castor::Point4f const &p_position) | Castor3D::LightCategory | inlineprotectedvirtual |
| SetPositionType(Castor::Point4d const &p_position) | Castor3D::LightCategory | inlineprotectedvirtual |
| SetSpecularIntensity(float p_intensity) | Castor3D::LightCategory | inline |
| ~LightCategory() | Castor3D::LightCategory | virtual |
| ~PointLight() | Castor3D::PointLight | |