Castor3D  ..
Castor3D::PointLight Member List

This is the complete list of members for Castor3D::PointLight, including all inherited members.

Bind(Castor::PxBufferBase &p_texture, uint32_t p_index) constCastor3D::PointLightvirtual
Create()Castor3D::PointLightstatic
DoBindComponent(Castor::Point3f const &p_component, int p_index, int &p_offset, Castor::PxBufferBase &p_data) constCastor3D::LightCategoryprotected
DoBindComponent(Castor::Point4f const &p_component, int p_index, int &p_offset, Castor::PxBufferBase &p_data) constCastor3D::LightCategoryprotected
DoBindComponent(Castor::Coords4f const &p_component, int p_index, int &p_offset, Castor::PxBufferBase &p_data) constCastor3D::LightCategoryprotected
GetAmbientIntensity() constCastor3D::LightCategoryinline
GetAttenuation() constCastor3D::PointLightinline
GetAttenuation()Castor3D::PointLightinline
GetColour() constCastor3D::LightCategoryinline
GetColour()Castor3D::LightCategoryinline
GetDiffuseIntensity() constCastor3D::LightCategoryinline
GetIntensity() constCastor3D::LightCategoryinline
GetIntensity()Castor3D::LightCategoryinline
GetLight() constCastor3D::LightCategoryinline
GetLightType() constCastor3D::LightCategoryinline
GetPosition() constCastor3D::PointLightvirtual
GetPositionType() constCastor3D::LightCategoryinlineprotected
GetSpecularIntensity() constCastor3D::LightCategoryinline
LightCategory(eLIGHT_TYPE p_lightType)Castor3D::LightCategory
PointLight()Castor3D::PointLight
Scene classCastor3D::PointLightfriend
SetAmbientIntensity(float p_intensity)Castor3D::LightCategoryinline
SetAttenuation(Castor::Point3f const &p_ptAttenuation)Castor3D::PointLight
SetColour(Castor::Point3f const &p_colour)Castor3D::LightCategoryinline
SetDiffuseIntensity(float p_intensity)Castor3D::LightCategoryinline
SetIntensity(Castor::Point3f const &p_intensity)Castor3D::LightCategoryinline
SetLight(Light *val)Castor3D::LightCategoryinline
SetPosition(Castor::Point3r const &p_position)Castor3D::PointLightvirtual
SetPositionType(Castor::Point4f const &p_position)Castor3D::LightCategoryinlineprotectedvirtual
SetPositionType(Castor::Point4d const &p_position)Castor3D::LightCategoryinlineprotectedvirtual
SetSpecularIntensity(float p_intensity)Castor3D::LightCategoryinline
~LightCategory()Castor3D::LightCategoryvirtual
~PointLight()Castor3D::PointLight