This is the complete list of members for Castor3D::PointLight, including all inherited members.
Bind(Castor::PxBufferBase &p_texture, uint32_t p_index) const | Castor3D::PointLight | virtual |
Create() | Castor3D::PointLight | static |
DoBindComponent(Castor::Point3f const &p_component, int p_index, int &p_offset, Castor::PxBufferBase &p_data) const | Castor3D::LightCategory | protected |
DoBindComponent(Castor::Point4f const &p_component, int p_index, int &p_offset, Castor::PxBufferBase &p_data) const | Castor3D::LightCategory | protected |
DoBindComponent(Castor::Coords4f const &p_component, int p_index, int &p_offset, Castor::PxBufferBase &p_data) const | Castor3D::LightCategory | protected |
GetAmbientIntensity() const | Castor3D::LightCategory | inline |
GetAttenuation() const | Castor3D::PointLight | inline |
GetAttenuation() | Castor3D::PointLight | inline |
GetColour() const | Castor3D::LightCategory | inline |
GetColour() | Castor3D::LightCategory | inline |
GetDiffuseIntensity() const | Castor3D::LightCategory | inline |
GetIntensity() const | Castor3D::LightCategory | inline |
GetIntensity() | Castor3D::LightCategory | inline |
GetLight() const | Castor3D::LightCategory | inline |
GetLightType() const | Castor3D::LightCategory | inline |
GetPosition() const | Castor3D::PointLight | virtual |
GetPositionType() const | Castor3D::LightCategory | inlineprotected |
GetSpecularIntensity() const | Castor3D::LightCategory | inline |
LightCategory(eLIGHT_TYPE p_lightType) | Castor3D::LightCategory | |
PointLight() | Castor3D::PointLight | |
Scene class | Castor3D::PointLight | friend |
SetAmbientIntensity(float p_intensity) | Castor3D::LightCategory | inline |
SetAttenuation(Castor::Point3f const &p_ptAttenuation) | Castor3D::PointLight | |
SetColour(Castor::Point3f const &p_colour) | Castor3D::LightCategory | inline |
SetDiffuseIntensity(float p_intensity) | Castor3D::LightCategory | inline |
SetIntensity(Castor::Point3f const &p_intensity) | Castor3D::LightCategory | inline |
SetLight(Light *val) | Castor3D::LightCategory | inline |
SetPosition(Castor::Point3r const &p_position) | Castor3D::PointLight | virtual |
SetPositionType(Castor::Point4f const &p_position) | Castor3D::LightCategory | inlineprotectedvirtual |
SetPositionType(Castor::Point4d const &p_position) | Castor3D::LightCategory | inlineprotectedvirtual |
SetSpecularIntensity(float p_intensity) | Castor3D::LightCategory | inline |
~LightCategory() | Castor3D::LightCategory | virtual |
~PointLight() | Castor3D::PointLight | |