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struct | Castor3D::ElementAttacher< Elem, Enable > |
| Helper structure to enable attaching if a type supports it. More...
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struct | Castor3D::ElementAttacher< Elem, typename std::enable_if< !is_detachable< Elem >::value >::type > |
| Helper structure to enable attaching if a type supports it. More...
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struct | Castor3D::ElementDetacher< Elem, Enable > |
| Helper structure to enable detaching if a type supports it. More...
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struct | Castor3D::ElementDetacher< Elem, typename std::enable_if< !is_detachable< Elem >::value >::type > |
| Helper structure to enable detaching if a type supports it. More...
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struct | Castor3D::ElementDetacher< Elem, typename std::enable_if< is_detachable< Elem >::value >::type > |
| Helper structure to enable detaching if a type supports it. More...
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struct | Castor3D::ElementMerger< Key, Elem, Enable > |
| Helper structure to enable moving elements from a manager to another. More...
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struct | Castor3D::ObjectManagerEngineGetter |
| Helper structure to retrieve an ObjectManager Engine instance. More...
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class | Castor3D::ObjectManager< Key, Elem > |
| Base class for a scene element manager. More...
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struct | Castor3D::ElementMerger< Key, Elem, typename std::enable_if< is_detachable< Elem >::value >::type > |
| Helper structure to enable moving elements from a manager to another. More...
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struct | Castor3D::ElementMerger< Key, Elem, typename std::enable_if< !is_detachable< Elem >::value >::type > |
| Helper structure to enable moving elements from a manager to another. More...
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