Castor3D  ..
Castor3D::Geometry Member List

This is the complete list of members for Castor3D::Geometry, including all inherited members.

Animable()Castor3D::Animableprotected
AttachTo(SceneNodeSPtr p_node)Castor3D::MovableObjectvirtual
Cleanup()Castor3D::Geometry
CleanupAnimations()Castor3D::Animable
CreateAnimation(Castor::String const &p_name)Castor3D::Animable
CreateBuffers(uint32_t &p_nbFaces, uint32_t &p_nbVertex)Castor3D::Geometry
Detach()Castor3D::MovableObject
EndRender()Castor3D::Geometryinlinevirtual
Geometry(Castor::String const &p_name, Scene &p_scene, SceneNodeSPtr p_sn, MeshSPtr p_mesh=nullptr)Castor3D::Geometry
GetAnimatedObject() constCastor3D::Geometryinline
GetAnimation(Castor::String const &p_name)Castor3D::Animable
GetAnimations() constCastor3D::Animableinline
GetMaterial(SubmeshSPtr p_submesh) constCastor3D::Geometry
GetMesh() constCastor3D::Geometryinline
GetName() constCastor3D::MovableObjectinline
GetParent() constCastor3D::MovableObjectinline
GetType() constCastor3D::MovableObjectinline
HasListsCreated() constCastor3D::Geometryinline
IsVisible() constCastor3D::Geometryinline
m_animatedObjectCastor3D::Geometryprotected
m_animationsCastor3D::Animableprotected
m_changedCastor3D::Geometryprotected
m_listCreatedCastor3D::Geometryprotected
m_meshCastor3D::Geometryprotected
m_nameCastor3D::MovableObjectprotected
m_notifyIndexCastor3D::MovableObjectprotected
m_pSceneNodeCastor3D::MovableObjectprotected
m_strMeshNameCastor3D::Geometryprotected
m_strNodeNameCastor3D::MovableObjectprotected
m_submeshesMaterialsCastor3D::Geometryprotected
m_typeCastor3D::MovableObjectprotected
m_visibleCastor3D::Geometryprotected
MovableObject(Castor::String const &p_name, Scene &p_scene, eMOVABLE_TYPE p_type, SceneNodeSPtr p_sn)Castor3D::MovableObject
Render()Castor3D::Geometryvirtual
SetAnimatedObject(AnimatedObjectSPtr const &p_object)Castor3D::Geometryinline
SetMaterial(SubmeshSPtr p_submesh, MaterialSPtr p_material)Castor3D::Geometry
SetMesh(MeshSPtr p_mesh)Castor3D::Geometry
SetName(Castor::String const &p_name)Castor3D::MovableObjectinline
SetVisible(bool p_visible)Castor3D::Geometryinline
~Animable()Castor3D::Animableprotected
~Geometry()Castor3D::Geometryvirtual
~MovableObject()Castor3D::MovableObjectvirtual