Castor3D  ..
Castor3D::RenderLoopAsync Member List

This is the complete list of members for Castor3D::RenderLoopAsync, including all inherited members.

Cleanup()Castor3D::RenderLoop
CreateContext(RenderWindow &p_window)Castor3D::RenderLoop
DoCreateContext(RenderWindow &p_window)Castor3D::RenderLoopprotected
DoRenderFrame()Castor3D::RenderLoopprotected
EndRendering()Castor3D::RenderLoop
GetFrameTime()Castor3D::RenderLoop
GetWantedFps()Castor3D::RenderLoop
IsCreated() constCastor3D::RenderLoopAsync
IsEnded() constCastor3D::RenderLoopAsync
IsInterrupted() constCastor3D::RenderLoopAsync
IsPaused() constCastor3D::RenderLoopAsync
IsRendering() constCastor3D::RenderLoopAsync
m_debugOverlaysCastor3D::RenderLoopprotected
m_frameTimeCastor3D::RenderLoopprotected
m_renderSystemCastor3D::RenderLoopprotected
m_wantedFPSCastor3D::RenderLoopprotected
Pause()Castor3D::RenderLoop
RenderLoop(Engine &p_engine, RenderSystem *p_renderSystem, uint32_t p_wantedFPS)Castor3D::RenderLoop
RenderLoopAsync(Engine &p_engine, RenderSystem *p_renderSystem, uint32_t p_wantedFPS=100)Castor3D::RenderLoopAsync
RenderSyncFrame()Castor3D::RenderLoop
Resume()Castor3D::RenderLoop
ShowDebugOverlays(bool p_show)Castor3D::RenderLoop
StartRendering()Castor3D::RenderLoop
UpdateVSync(bool p_enable)Castor3D::RenderLoopAsyncvirtual
~RenderLoop()Castor3D::RenderLoopvirtual
~RenderLoopAsync()Castor3D::RenderLoopAsync