Castor3D  ..
Castor3D::VertexBuffer Member List

This is the complete list of members for Castor3D::VertexBuffer, including all inherited members.

AddElement(uint8_t const &p_value)Castor3D::CpuBuffer< uint8_t >inline
Assign()Castor3D::CpuBuffer< uint8_t >inline
Bind()Castor3D::CpuBuffer< uint8_t >inline
Cleanup()Castor3D::CpuBuffer< uint8_t >inline
Clear()Castor3D::CpuBuffer< uint8_t >inline
CpuBuffer(Engine &p_engine)Castor3D::CpuBuffer< uint8_t >inlineprotected
CpuBufferWPtr typedefCastor3D::CpuBuffer< uint8_t >protected
Create()Castor3D::VertexBuffer
data() constCastor3D::CpuBuffer< uint8_t >inline
data()Castor3D::CpuBuffer< uint8_t >inline
DECLARE_TPL_VECTOR(uint8_t, uint8_t)Castor3D::CpuBuffer< uint8_t >protected
Destroy()Castor3D::CpuBuffer< uint8_t >inline
Fill(uint8_t const *p_buffer, ptrdiff_t p_size, Castor3D::eBUFFER_ACCESS_TYPE p_type, Castor3D::eBUFFER_ACCESS_NATURE p_nature)Castor3D::CpuBuffer< uint8_t >inline
GetCapacity() constCastor3D::CpuBuffer< uint8_t >inline
GetDeclaration() constCastor3D::VertexBufferinline
GetGpuBuffer() constCastor3D::CpuBuffer< uint8_t >inline
GetSize() constCastor3D::CpuBuffer< uint8_t >inline
GpuBufferSPtr typedefCastor3D::CpuBuffer< uint8_t >protected
GpuBufferWPtr typedefCastor3D::CpuBuffer< uint8_t >protected
Initialise(eBUFFER_ACCESS_TYPE p_type, eBUFFER_ACCESS_NATURE p_nature)Castor3D::CpuBuffer< uint8_t >inline
IsAssigned() constCastor3D::CpuBuffer< uint8_t >inline
IsToDelete() constCastor3D::CpuBuffer< uint8_t >inline
LinkCoords(ItType p_begin, ItType p_end)Castor3D::VertexBufferinline
Lock(uint32_t p_offset, uint32_t p_count, uint32_t p_flags)Castor3D::CpuBuffer< uint8_t >inline
m_arrayDataCastor3D::CpuBuffer< uint8_t >protected
m_bAssignedCastor3D::CpuBuffer< uint8_t >protected
m_bToDeleteCastor3D::CpuBuffer< uint8_t >protected
m_bufferDeclarationCastor3D::VertexBufferprotected
m_pBufferCastor3D::CpuBuffer< uint8_t >protected
m_uiSavedSizeCastor3D::CpuBuffer< uint8_t >protected
Reserve(uint32_t p_uiIncrement)Castor3D::CpuBuffer< uint8_t >inline
Resize(uint32_t p_uiNewSize)Castor3D::CpuBuffer< uint8_t >inline
SetElement(uint32_t p_index, uint8_t const &p_value)Castor3D::CpuBuffer< uint8_t >inline
Unassign()Castor3D::CpuBuffer< uint8_t >inline
Unbind()Castor3D::CpuBuffer< uint8_t >inline
Unlock()Castor3D::CpuBuffer< uint8_t >inline
VertexBuffer(Engine &p_engine, BufferDeclaration const &p_declaration)Castor3D::VertexBuffer
~CpuBuffer()Castor3D::CpuBuffer< uint8_t >inlineprotected
~VertexBuffer()Castor3D::VertexBuffer