This is the complete list of members for Castor3D::Light, including all inherited members.
| Animable() | Castor3D::Animable | protected |
| AttachTo(SceneNodeSPtr p_node) | Castor3D::Light | virtual |
| Bind(Castor::PxBufferBase &p_texture, uint32_t p_index) | Castor3D::Light | |
| CleanupAnimations() | Castor3D::Animable | |
| CreateAnimation(Castor::String const &p_name) | Castor3D::Animable | |
| Detach() | Castor3D::MovableObject | |
| Disable() | Castor3D::Light | inline |
| Enable() | Castor3D::Light | inline |
| GetAmbientIntensity() const | Castor3D::Light | inline |
| GetAnimation(Castor::String const &p_name) | Castor3D::Animable | |
| GetAnimations() const | Castor3D::Animable | inline |
| GetColour() const | Castor3D::Light | inline |
| GetDiffuseIntensity() const | Castor3D::Light | inline |
| GetDirectionalLight() const | Castor3D::Light | |
| GetIndex() const | Castor3D::Light | inline |
| GetIntensity() const | Castor3D::Light | inline |
| GetLightType() const | Castor3D::Light | inline |
| GetName() const | Castor3D::MovableObject | inline |
| GetParent() const | Castor3D::MovableObject | inline |
| GetPointLight() const | Castor3D::Light | |
| GetPositionType() const | Castor3D::Light | inline |
| GetSpecularIntensity() const | Castor3D::Light | inline |
| GetSpotLight() const | Castor3D::Light | |
| GetType() const | Castor3D::MovableObject | inline |
| IsEnabled() const | Castor3D::Light | inline |
| Light(Castor::String const &p_name, Scene &p_scene, SceneNodeSPtr p_node, LightFactory &p_factory, eLIGHT_TYPE p_lightType) | Castor3D::Light | |
| m_animations | Castor3D::Animable | protected |
| m_enabled | Castor3D::Light | protected |
| m_iIndex | Castor3D::Light | protected |
| m_name | Castor3D::MovableObject | protected |
| m_notifyIndex | Castor3D::MovableObject | protected |
| m_pCategory | Castor3D::Light | protected |
| m_pSceneNode | Castor3D::MovableObject | protected |
| m_strNodeName | Castor3D::MovableObject | protected |
| m_type | Castor3D::MovableObject | protected |
| MovableObject(Castor::String const &p_name, Scene &p_scene, eMOVABLE_TYPE p_type, SceneNodeSPtr p_sn) | Castor3D::MovableObject | |
| OnNodeChanged() | Castor3D::Light | protected |
| SetAmbientIntensity(float p_intensity) | Castor3D::Light | inline |
| SetColour(float *p_values) | Castor3D::Light | inline |
| SetColour(float r, float g, float b) | Castor3D::Light | inline |
| SetColour(Castor::Point3f const &p_colour) | Castor3D::Light | inline |
| SetColour(Castor::Colour const &p_colour) | Castor3D::Light | inline |
| SetDiffuseIntensity(float p_intensity) | Castor3D::Light | inline |
| SetEnabled(bool p_enabled) | Castor3D::Light | inline |
| SetIndex(int p_value) | Castor3D::Light | inline |
| SetIntensity(float *p_values) | Castor3D::Light | inline |
| SetIntensity(float a, float d, float s) | Castor3D::Light | inline |
| SetIntensity(Castor::Point3f const &p_intensity) | Castor3D::Light | inline |
| SetName(Castor::String const &p_name) | Castor3D::MovableObject | inline |
| SetSpecularIntensity(float p_intensity) | Castor3D::Light | inline |
| ~Animable() | Castor3D::Animable | protected |
| ~Light() | Castor3D::Light | |
| ~MovableObject() | Castor3D::MovableObject | virtual |