This is the complete list of members for Castor3D::Light, including all inherited members.
Animable() | Castor3D::Animable | protected |
AttachTo(SceneNodeSPtr p_node) | Castor3D::Light | virtual |
Bind(Castor::PxBufferBase &p_texture, uint32_t p_index) | Castor3D::Light | |
CleanupAnimations() | Castor3D::Animable | |
CreateAnimation(Castor::String const &p_name) | Castor3D::Animable | |
Detach() | Castor3D::MovableObject | |
Disable() | Castor3D::Light | inline |
Enable() | Castor3D::Light | inline |
GetAmbientIntensity() const | Castor3D::Light | inline |
GetAnimation(Castor::String const &p_name) | Castor3D::Animable | |
GetAnimations() const | Castor3D::Animable | inline |
GetColour() const | Castor3D::Light | inline |
GetDiffuseIntensity() const | Castor3D::Light | inline |
GetDirectionalLight() const | Castor3D::Light | |
GetIndex() const | Castor3D::Light | inline |
GetIntensity() const | Castor3D::Light | inline |
GetLightType() const | Castor3D::Light | inline |
GetName() const | Castor3D::MovableObject | inline |
GetParent() const | Castor3D::MovableObject | inline |
GetPointLight() const | Castor3D::Light | |
GetPositionType() const | Castor3D::Light | inline |
GetSpecularIntensity() const | Castor3D::Light | inline |
GetSpotLight() const | Castor3D::Light | |
GetType() const | Castor3D::MovableObject | inline |
IsEnabled() const | Castor3D::Light | inline |
Light(Castor::String const &p_name, Scene &p_scene, SceneNodeSPtr p_node, LightFactory &p_factory, eLIGHT_TYPE p_lightType) | Castor3D::Light | |
m_animations | Castor3D::Animable | protected |
m_enabled | Castor3D::Light | protected |
m_iIndex | Castor3D::Light | protected |
m_name | Castor3D::MovableObject | protected |
m_notifyIndex | Castor3D::MovableObject | protected |
m_pCategory | Castor3D::Light | protected |
m_pSceneNode | Castor3D::MovableObject | protected |
m_strNodeName | Castor3D::MovableObject | protected |
m_type | Castor3D::MovableObject | protected |
MovableObject(Castor::String const &p_name, Scene &p_scene, eMOVABLE_TYPE p_type, SceneNodeSPtr p_sn) | Castor3D::MovableObject | |
OnNodeChanged() | Castor3D::Light | protected |
SetAmbientIntensity(float p_intensity) | Castor3D::Light | inline |
SetColour(float *p_values) | Castor3D::Light | inline |
SetColour(float r, float g, float b) | Castor3D::Light | inline |
SetColour(Castor::Point3f const &p_colour) | Castor3D::Light | inline |
SetColour(Castor::Colour const &p_colour) | Castor3D::Light | inline |
SetDiffuseIntensity(float p_intensity) | Castor3D::Light | inline |
SetEnabled(bool p_enabled) | Castor3D::Light | inline |
SetIndex(int p_value) | Castor3D::Light | inline |
SetIntensity(float *p_values) | Castor3D::Light | inline |
SetIntensity(float a, float d, float s) | Castor3D::Light | inline |
SetIntensity(Castor::Point3f const &p_intensity) | Castor3D::Light | inline |
SetName(Castor::String const &p_name) | Castor3D::MovableObject | inline |
SetSpecularIntensity(float p_intensity) | Castor3D::Light | inline |
~Animable() | Castor3D::Animable | protected |
~Light() | Castor3D::Light | |
~MovableObject() | Castor3D::MovableObject | virtual |