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Castor3D
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This is the complete list of members for Castor3D::Skeleton, including all inherited members.
| AddBone(BoneSPtr p_bone) | Castor3D::Skeleton | |
| Animable() | Castor3D::Animable | protected |
| CleanupAnimations() | Castor3D::Animable | |
| CreateAnimation(Castor::String const &p_name) | Castor3D::Animable | |
| GetAnimation(Castor::String const &p_name) | Castor3D::Animable | |
| GetAnimations() const | Castor3D::Animable | inline |
| GetGlobalInverseTransform() const | Castor3D::Skeleton | inline |
| m_animations | Castor3D::Animable | protected |
| SetBoneParent(BoneSPtr p_bone, BoneSPtr p_parent) | Castor3D::Skeleton | |
| SetGlobalInverseTransform(Castor::Matrix4x4r const &p_transform) | Castor3D::Skeleton | inline |
| Skeleton() | Castor3D::Skeleton | |
| TraverseHierarchy(FuncT p_function) | Castor3D::Skeleton | inline |
| ~Animable() | Castor3D::Animable | protected |
| ~Skeleton() | Castor3D::Skeleton |
1.8.15