Castor3D
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This is the complete list of members for Castor3D::Skeleton, including all inherited members.
AddBone(BoneSPtr p_bone) | Castor3D::Skeleton | |
Animable() | Castor3D::Animable | protected |
CleanupAnimations() | Castor3D::Animable | |
CreateAnimation(Castor::String const &p_name) | Castor3D::Animable | |
GetAnimation(Castor::String const &p_name) | Castor3D::Animable | |
GetAnimations() const | Castor3D::Animable | inline |
GetGlobalInverseTransform() const | Castor3D::Skeleton | inline |
m_animations | Castor3D::Animable | protected |
SetBoneParent(BoneSPtr p_bone, BoneSPtr p_parent) | Castor3D::Skeleton | |
SetGlobalInverseTransform(Castor::Matrix4x4r const &p_transform) | Castor3D::Skeleton | inline |
Skeleton() | Castor3D::Skeleton | |
TraverseHierarchy(FuncT p_function) | Castor3D::Skeleton | inline |
~Animable() | Castor3D::Animable | protected |
~Skeleton() | Castor3D::Skeleton |