Castor3D  ..
Castor3D::BlendState Member List

This is the complete list of members for Castor3D::BlendState, including all inherited members.

Apply()=0Castor3D::BlendStatepure virtual
BlendState(Engine &p_engine)Castor3D::BlendState
Cleanup()=0Castor3D::BlendStatepure virtual
CreateCurrent()Castor3D::BlendStateprotected
DestroyCurrent()Castor3D::BlendStateprotected
DoCreateCurrent()=0Castor3D::BlendStateprotectedpure virtual
EnableAlphaToCoverage(bool p_enable)Castor3D::BlendStateinline
EnableBlend(bool p_enable, uint8_t p_index=0)Castor3D::BlendStateinline
EnableIndependantBlend(bool p_enable)Castor3D::BlendStateinline
GetAlphaBlendOp(uint8_t p_index=0) constCastor3D::BlendStateinline
GetAlphaDstBlend(uint8_t p_index=0) constCastor3D::BlendStateinline
GetAlphaSrcBlend(uint8_t p_index=0) constCastor3D::BlendStateinline
GetBlendFactors() constCastor3D::BlendStateinline
GetColourMaskA() constCastor3D::BlendStateinline
GetColourMaskB() constCastor3D::BlendStateinline
GetColourMaskG() constCastor3D::BlendStateinline
GetColourMaskR() constCastor3D::BlendStateinline
GetRgbBlendOp(uint8_t p_index=0) constCastor3D::BlendStateinline
GetRgbDstBlend(uint8_t p_index=0) constCastor3D::BlendStateinline
GetRgbSrcBlend(uint8_t p_index=0) constCastor3D::BlendStateinline
GetSampleCoverageMask() constCastor3D::BlendStateinline
GetWriteMask(uint8_t p_index=0) constCastor3D::BlendStateinline
Initialise()=0Castor3D::BlendStatepure virtual
IsAlphaToCoverageEnabled() constCastor3D::BlendStateinline
IsBlendEnabled(uint8_t p_index=0) constCastor3D::BlendStateinline
IsIndependantBlendEnabled() constCastor3D::BlendStateinline
m_bEnableAlphaToCoverageCastor3D::BlendStateprotected
m_bIndependantBlendCastor3D::BlendStateprotected
m_blendFactorsCastor3D::BlendStateprotected
m_changedCastor3D::BlendStateprotected
m_currentStateCastor3D::BlendStateprotected
m_eColourMaskCastor3D::BlendStateprotected
m_rtStatesCastor3D::BlendStateprotected
m_uiSampleMaskCastor3D::BlendStateprotected
m_wCurrentStateCastor3D::BlendStateprotectedstatic
SetAlphaBlendOp(eBLEND_OP p_value, uint8_t p_index=0)Castor3D::BlendStateinline
SetAlphaDstBlend(eBLEND p_eValue, uint8_t p_index=0)Castor3D::BlendStateinline
SetAlphaSrcBlend(eBLEND p_eValue, uint8_t p_index=0)Castor3D::BlendStateinline
SetBlendFactors(const Castor::Colour &p_clFactors)Castor3D::BlendStateinline
SetColourMask(eWRITING_MASK p_r, eWRITING_MASK p_g, eWRITING_MASK p_b, eWRITING_MASK p_a)Castor3D::BlendStateinline
SetRgbBlendOp(eBLEND_OP p_eValue, uint8_t p_index=0)Castor3D::BlendStateinline
SetRgbDstBlend(eBLEND p_eValue, uint8_t p_index=0)Castor3D::BlendStateinline
SetRgbSrcBlend(eBLEND p_eValue, uint8_t p_index=0)Castor3D::BlendStateinline
SetSampleCoverageMask(uint32_t p_uiMask)Castor3D::BlendStateinline
SetWriteMask(uint8_t p_value, uint8_t p_index=0)Castor3D::BlendStateinline
~BlendState()Castor3D::BlendStatevirtual