Castor3D  ..
Castor3D::SkeletonAnimationNode Member List

This is the complete list of members for Castor3D::SkeletonAnimationNode, including all inherited members.

AddChild(AnimationObjectSPtr p_object)Castor3D::AnimationObject
AddKeyFrame(real p_from, Castor::Point3r const &p_translate=Castor::Point3r{}, Castor::Quaternion const &p_rotate=Castor::Quaternion{}, Castor::Point3r const &p_scale=Castor::Point3r{ 1.0_r, 1.0_r, 1.0_r })Castor3D::AnimationObject
AnimationObject(eANIMATION_OBJECT_TYPE p_type)Castor3D::AnimationObjectprotected
AnimationObject(AnimationObject const &p_rhs)Castor3D::AnimationObjectprotected
Clone(Animation &p_animation)Castor3D::AnimationObject
GetChildren() constCastor3D::AnimationObjectinline
GetFinalTransform() constCastor3D::AnimationObjectinline
GetInterpolationMode() constCastor3D::AnimationObjectinline
GetKeyFrames() constCastor3D::AnimationObjectinline
GetLength() constCastor3D::AnimationObjectinline
GetName() constCastor3D::SkeletonAnimationNodeinlinevirtual
GetNodeTransform() constCastor3D::AnimationObjectinline
GetType() constCastor3D::AnimationObjectinline
HasKeyFrames() constCastor3D::AnimationObjectinline
m_childrenCastor3D::AnimationObjectprotected
m_cumulativeTransformCastor3D::AnimationObjectprotected
m_currCastor3D::AnimationObjectprotected
m_finalTransformCastor3D::AnimationObjectprotected
m_keyframesCastor3D::AnimationObjectprotected
m_lengthCastor3D::AnimationObjectprotected
m_modeCastor3D::AnimationObjectprotected
m_nodeTransformCastor3D::AnimationObjectprotected
m_pointInterpolatorCastor3D::AnimationObjectprotected
m_prevCastor3D::AnimationObjectprotected
m_quaternionInterpolatorCastor3D::AnimationObjectprotected
m_typeCastor3D::AnimationObjectprotected
RemoveKeyFrame(real p_time)Castor3D::AnimationObject
SetInterpolationMode(eINTERPOLATOR_MODE p_mode)Castor3D::AnimationObject
SetLength(real p_length)Castor3D::AnimationObjectinline
SetNodeTransform(Castor::Matrix4x4r const &p_transform)Castor3D::AnimationObjectinline
SkeletonAnimationNode(Castor::String const &p_name=Castor::cuEmptyString)Castor3D::SkeletonAnimationNode
Update(real p_time, Castor::Matrix4x4r const &p_transformations)Castor3D::AnimationObject
~AnimationObject()Castor3D::AnimationObjectvirtual
~SkeletonAnimationNode()Castor3D::SkeletonAnimationNode