Castor3D
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This is the complete list of members for Castor3D::Bone, including all inherited members.
Bone(Skeleton &p_skeleton) | Castor3D::Bone | |
GetChildren() const | Castor3D::Bone | inline |
GetFinalTransformation() const | Castor3D::Bone | inline |
GetName() const | Castor3D::Bone | inline |
GetOffsetMatrix() const | Castor3D::Bone | inline |
GetParent() const | Castor3D::Bone | inline |
GetSkeleton() const | Castor3D::Bone | inline |
SetFinalTransformation(const Castor::Matrix4x4r &p_mtx) | Castor3D::Bone | inline |
SetName(Castor::String const &p_name) | Castor3D::Bone | inline |
SetOffsetMatrix(const Castor::Matrix4x4r &p_offset) | Castor3D::Bone | inline |
Skeleton class | Castor3D::Bone | friend |
TraverseHierarchy(FuncT p_function) | Castor3D::Bone | inline |
~Bone() | Castor3D::Bone |