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using | Castor3D::SubmeshRenderNodesByPassMap = TypeRenderNodesByPassMap< SubmeshRenderNodesMap > |
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using | Castor3D::BillboardRenderNodesByPassMap = TypeRenderNodesByPassMap< BillboardRenderNodesMap > |
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| Castor3D::DECLARE_VECTOR (GeometryRenderNode, GeometryRenderNode) |
| GeometryRenderNode array. More...
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| Castor3D::DECLARE_MAP (SubmeshSPtr, GeometryRenderNodeArray, SubmeshRenderNodes) |
| Submesh sorted GeometryRenderNodeArray. More...
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| Castor3D::DECLARE_VECTOR (BillboardRenderNode, BillboardRenderNode) |
| BillboardRenderNode array. More...
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| Castor3D::DECLARE_MAP (BillboardListSPtr, BillboardRenderNodeArray, BillboardRenderNodes) |
| Billboard sorted BillboardRenderNodeArray. More...
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| Castor3D::DECLARE_MAP (ShaderProgramSPtr, SubmeshRenderNodesByPassMap, SubmeshRenderNodesByProgram) |
| Shader program sorted SubmeshRenderNodesMap map. More...
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| Castor3D::DECLARE_MAP (ShaderProgramSPtr, BillboardRenderNodesByPassMap, BillboardRenderNodesByProgram) |
| Shader program sorted BillboardRenderNodesMap map. More...
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