| AddBoneDatas(stVERTEX_BONE_DATA const *const p_boneDataBegin, stVERTEX_BONE_DATA const *const p_boneDataEnd) | Castor3D::Submesh | |
| AddBoneDatas(stVERTEX_BONE_DATA const *const p_boneData, uint32_t p_count) | Castor3D::Submesh | inline |
| AddBoneDatas(std::vector< stVERTEX_BONE_DATA > const &p_boneData) | Castor3D::Submesh | inline |
| AddBoneDatas(stVERTEX_BONE_DATA const (&p_boneData)[Count]) | Castor3D::Submesh | inline |
| AddFace(uint32_t a, uint32_t b, uint32_t c) | Castor3D::Submesh | |
| AddFaceGroup(stFACE_INDICES *p_faces, uint32_t p_count) | Castor3D::Submesh | |
| AddFaceGroup(stFACE_INDICES(&p_faces)[Count]) | Castor3D::Submesh | inline |
| AddPoint(real x, real y, real z) | Castor3D::Submesh | |
| AddPoint(Castor::Point3r const &p_v) | Castor3D::Submesh | |
| AddPoint(real *p_v) | Castor3D::Submesh | |
| AddPoints(stVERTEX_GROUP const &p_vertices) | Castor3D::Submesh | |
| AddQuadFace(uint32_t a, uint32_t b, uint32_t c, uint32_t d, Castor::Point3r const &p_minUV=Castor::Point3r(), Castor::Point3r const &p_maxUV=Castor::Point3r(1, 1, 1)) | Castor3D::Submesh | |
| Cleanup() | Castor3D::Submesh | |
| ClearFaces() | Castor3D::Submesh | |
| Clone() | Castor3D::Submesh | |
| ComputeBitangents() | Castor3D::Submesh | |
| ComputeContainers() | Castor3D::Submesh | |
| ComputeFacesFromPolygonVertex() | Castor3D::Submesh | |
| ComputeNormals(bool p_reverted=false) | Castor3D::Submesh | |
| ComputeNormals(Face const &p_face) | Castor3D::Submesh | |
| ComputeTangents(Face const &p_face) | Castor3D::Submesh | |
| ComputeTangentsFromBitangents() | Castor3D::Submesh | |
| ComputeTangentsFromNormals() | Castor3D::Submesh | |
| Draw(ShaderProgram const &p_program) | Castor3D::Submesh | |
| DrawInstanced(ShaderProgram const &p_program, uint32_t p_count) | Castor3D::Submesh | |
| GeometryBuffers class | Castor3D::Submesh | friend |
| GetBonesBuffer() const | Castor3D::Submesh | inline |
| GetBonesBuffer() | Castor3D::Submesh | inline |
| GetCubeBox() const | Castor3D::Submesh | inline |
| GetCubeBox() | Castor3D::Submesh | inline |
| GetDefaultMaterial() const | Castor3D::Submesh | inline |
| GetFace(uint32_t p_index) const | Castor3D::Submesh | inline |
| GetFaceCount() const | Castor3D::Submesh | |
| GetFaces() const | Castor3D::Submesh | inline |
| GetFaces() | Castor3D::Submesh | inline |
| GetIndexBuffer() const | Castor3D::Submesh | inline |
| GetIndexBuffer() | Castor3D::Submesh | inline |
| GetMatrixBuffer() const | Castor3D::Submesh | inline |
| GetMatrixBuffer() | Castor3D::Submesh | inline |
| GetParent() const | Castor3D::Submesh | inline |
| GetPoint(uint32_t p_index) const | Castor3D::Submesh | inline |
| GetPoints() const | Castor3D::Submesh | inline |
| GetPoints() | Castor3D::Submesh | inline |
| GetPointsCount() const | Castor3D::Submesh | |
| GetProgramFlags() const | Castor3D::Submesh | inline |
| GetRefCount(MaterialSPtr p_material) const | Castor3D::Submesh | |
| GetSkeleton() const | Castor3D::Submesh | inline |
| GetSphere() const | Castor3D::Submesh | inline |
| GetSphere() | Castor3D::Submesh | inline |
| GetTopology() const | Castor3D::Submesh | |
| GetVertexBuffer() const | Castor3D::Submesh | inline |
| GetVertexBuffer() | Castor3D::Submesh | inline |
| HasBonesBuffer() const | Castor3D::Submesh | inline |
| HasIndexBuffer() const | Castor3D::Submesh | inline |
| HasMatrixBuffer() const | Castor3D::Submesh | inline |
| HasVertexBuffer() const | Castor3D::Submesh | inline |
| Initialise() | Castor3D::Submesh | |
| IsInitialised() const | Castor3D::Submesh | inline |
| IsInMyPoints(Castor::Point3r const &p_vertex, double p_precision) | Castor3D::Submesh | |
| operator[](uint32_t p_index) const | Castor3D::Submesh | inline |
| Ref(MaterialSPtr p_material) | Castor3D::Submesh | |
| ResetGpuBuffers() | Castor3D::Submesh | |
| SetDefaultMaterial(MaterialSPtr p_mat) | Castor3D::Submesh | inline |
| SetTopology(eTOPOLOGY p_value) | Castor3D::Submesh | |
| SortFaces(Castor::Point3r const &p_cameraPosition) | Castor3D::Submesh | |
| Submesh(Engine &p_engine, MeshRPtr p_mesh, uint32_t p_id=1) | Castor3D::Submesh | |
| UnRef(MaterialSPtr p_material) | Castor3D::Submesh | |
| ~Submesh() | Castor3D::Submesh | |