Castor3D  ..
Castor3D::ShaderManager Member List

This is the complete list of members for Castor3D::ShaderManager, including all inherited members.

AddBillboardProgram(ShaderProgramSPtr p_program, uint32_t p_textureFlags, uint32_t p_programFlags)Castor3D::ShaderManager
begin()Castor3D::ShaderManagerinline
begin() constCastor3D::ShaderManagerinline
Cleanup()Castor3D::ShaderManager
Clear()Castor3D::ShaderManager
CreateMatrixBuffer(ShaderProgram &p_program, uint32_t p_shaderMask)Castor3D::ShaderManager
CreatePassBuffer(ShaderProgram &p_program, uint32_t p_shaderMask)Castor3D::ShaderManager
CreateSceneBuffer(ShaderProgram &p_program, uint32_t p_shaderMask)Castor3D::ShaderManager
CreateTextureVariables(ShaderProgram &p_program, uint32_t p_uiTextureFlags)Castor3D::ShaderManager
end()Castor3D::ShaderManagerinline
end() constCastor3D::ShaderManagerinline
GetAutomaticProgram(RenderTechnique const &p_technique, uint32_t p_textureFlags, uint32_t p_programFlags)Castor3D::ShaderManager
GetBillboardProgram(uint32_t p_textureFlags, uint32_t p_programFlags) constCastor3D::ShaderManager
GetNewProgram(eSHADER_LANGUAGE p_langage=eSHADER_LANGUAGE_AUTO)Castor3D::ShaderManager
lock() constCastor3D::ShaderManagerinline
SetRenderSystem(RenderSystem *const &p_renderSystem)Castor3D::ShaderManagerinline
ShaderManager(Engine &p_engine)Castor3D::ShaderManager
unlock() constCastor3D::ShaderManagerinline
~ShaderManager()Castor3D::ShaderManager