Castor3D  ..
Castor3D::FrameVariableBuffer Member List

This is the complete list of members for Castor3D::FrameVariableBuffer, including all inherited members.

begin()Castor3D::FrameVariableBufferinline
begin() constCastor3D::FrameVariableBufferinline
Bind(uint32_t p_index)Castor3D::FrameVariableBuffer
Cleanup()Castor3D::FrameVariableBuffer
CreateVariable(ShaderProgram &p_program, eFRAME_VARIABLE_TYPE p_type, Castor::String const &p_name, uint32_t p_occurences=1)Castor3D::FrameVariableBuffer
DoBind(uint32_t p_index)=0Castor3D::FrameVariableBufferprotectedpure virtual
DoCleanup()=0Castor3D::FrameVariableBufferprotectedpure virtual
DoCreateVariable(ShaderProgram *p_program, eFRAME_VARIABLE_TYPE p_type, Castor::String const &p_name, uint32_t p_occurences=1)=0Castor3D::FrameVariableBufferprotectedpure virtual
DoInitialise(ShaderProgram *p_program)=0Castor3D::FrameVariableBufferprotectedpure virtual
DoUnbind(uint32_t p_index)=0Castor3D::FrameVariableBufferprotectedpure virtual
end()Castor3D::FrameVariableBufferinline
end() constCastor3D::FrameVariableBufferinline
FrameVariableBuffer(Castor::String const &p_name, RenderSystem &p_renderSystem)Castor3D::FrameVariableBuffer
GetName() constCastor3D::FrameVariableBufferinline
GetVariable(Castor::String const &p_name, std::shared_ptr< OneFrameVariable< T > > &p_variable) constCastor3D::FrameVariableBuffer
GetVariable(Castor::String const &p_name, std::shared_ptr< PointFrameVariable< T, Count > > &p_variable) constCastor3D::FrameVariableBuffer
GetVariable(Castor::String const &p_name, std::shared_ptr< MatrixFrameVariable< T, Rows, Columns > > &p_variable) constCastor3D::FrameVariableBuffer
Initialise(ShaderProgram &p_program)Castor3D::FrameVariableBuffer
m_bufferCastor3D::FrameVariableBufferprotected
m_indexCastor3D::FrameVariableBufferprotected
m_listInitialisedCastor3D::FrameVariableBufferprotected
m_listVariablesCastor3D::FrameVariableBufferprotected
m_mapVariablesCastor3D::FrameVariableBufferprotected
m_nameCastor3D::FrameVariableBufferprotected
RemoveVariable(Castor::String const &p_name)Castor3D::FrameVariableBuffer
sm_uiCountCastor3D::FrameVariableBufferprotectedstatic
Unbind(uint32_t p_index)Castor3D::FrameVariableBuffer
~FrameVariableBuffer()Castor3D::FrameVariableBuffervirtual