Castor3D  ..
Castor3D::DirectionalLight Member List

This is the complete list of members for Castor3D::DirectionalLight, including all inherited members.

Bind(Castor::PxBufferBase &p_texture, uint32_t p_index) constCastor3D::DirectionalLightvirtual
Create()Castor3D::DirectionalLightstatic
DirectionalLight()Castor3D::DirectionalLight
DoBindComponent(Castor::Point3f const &p_component, int p_index, int &p_offset, Castor::PxBufferBase &p_data) constCastor3D::LightCategoryprotected
DoBindComponent(Castor::Point4f const &p_component, int p_index, int &p_offset, Castor::PxBufferBase &p_data) constCastor3D::LightCategoryprotected
DoBindComponent(Castor::Coords4f const &p_component, int p_index, int &p_offset, Castor::PxBufferBase &p_data) constCastor3D::LightCategoryprotected
GetAmbientIntensity() constCastor3D::LightCategoryinline
GetColour() constCastor3D::LightCategoryinline
GetColour()Castor3D::LightCategoryinline
GetDiffuseIntensity() constCastor3D::LightCategoryinline
GetDirection() constCastor3D::DirectionalLightvirtual
GetIntensity() constCastor3D::LightCategoryinline
GetIntensity()Castor3D::LightCategoryinline
GetLight() constCastor3D::LightCategoryinline
GetLightType() constCastor3D::LightCategoryinline
GetPositionType() constCastor3D::LightCategoryinlineprotected
GetSpecularIntensity() constCastor3D::LightCategoryinline
LightCategory(eLIGHT_TYPE p_lightType)Castor3D::LightCategory
Scene classCastor3D::DirectionalLightfriend
SetAmbientIntensity(float p_intensity)Castor3D::LightCategoryinline
SetColour(Castor::Point3f const &p_colour)Castor3D::LightCategoryinline
SetDiffuseIntensity(float p_intensity)Castor3D::LightCategoryinline
SetDirection(Castor::Point3f const &p_direction)Castor3D::DirectionalLightvirtual
SetIntensity(Castor::Point3f const &p_intensity)Castor3D::LightCategoryinline
SetLight(Light *val)Castor3D::LightCategoryinline
SetPositionType(Castor::Point4f const &p_position)Castor3D::LightCategoryinlineprotectedvirtual
SetPositionType(Castor::Point4d const &p_position)Castor3D::LightCategoryinlineprotectedvirtual
SetSpecularIntensity(float p_intensity)Castor3D::LightCategoryinline
~DirectionalLight()Castor3D::DirectionalLight
~LightCategory()Castor3D::LightCategoryvirtual