Castor3D 0.16.0
Multiplatform 3D engine
castor3d::DirectionalLight Member List

This is the complete list of members for castor3d::DirectionalLight, including all inherited members.

accept(ConfigurationVisitorBase &vis)castor3d::LightCategory
Cascade typedefcastor3d::DirectionalLight
create(Light &light)castor3d::DirectionalLightstatic
doFillBaseShadowData(BaseShadowData &data) constcastor3d::LightCategoryprotected
fillLightBuffer(castor::Point4f *data) constcastor3d::LightCategory
fillShadowBuffer(AllShadowData &data) const overridecastor3d::DirectionalLightvirtual
getBoundingBox() constcastor3d::LightCategoryinline
getColour() constcastor3d::LightCategoryinline
getColour()castor3d::LightCategoryinline
getDiffuseIntensity() constcastor3d::LightCategoryinline
getDirection() constcastor3d::DirectionalLightinline
getFarPlane() constcastor3d::LightCategoryinline
getIntensity() constcastor3d::LightCategoryinline
getIntensity()castor3d::LightCategoryinline
getLight() constcastor3d::LightCategoryinline
getLight()castor3d::LightCategoryinline
getLightComponentCount() constcastor3d::LightCategoryinline
getLightSpaceTransform(uint32_t cascadeIndex) constcastor3d::DirectionalLightinline
getLightType() constcastor3d::LightCategoryinline
getLpvConfig() constcastor3d::LightCategory
getProjMatrix(uint32_t cascadeIndex) constcastor3d::DirectionalLightinline
getShadowComponentCount() constcastor3d::LightCategoryinline
getShadowConfig() constcastor3d::LightCategory
getShadowPcfFilterSize() constcastor3d::LightCategory
getShadowPcfOffsets() constcastor3d::LightCategory
getShadowPcfSampleCount() constcastor3d::LightCategory
getShadowRawOffsets() constcastor3d::LightCategory
getSpecularIntensity() constcastor3d::LightCategoryinline
getSplitDepth(uint32_t cascadeIndex) constcastor3d::DirectionalLightinline
getSplitScale(uint32_t cascadeIndex) constcastor3d::DirectionalLightinline
getViewMatrix(uint32_t cascadeIndex) constcastor3d::DirectionalLightinline
getVolumetricScatteringFactor() constcastor3d::LightCategory
getVolumetricSteps() constcastor3d::LightCategory
getVsmLightBleedingReduction() constcastor3d::LightCategory
getVsmMinVariance() constcastor3d::LightCategory
LightCategory(LightType lightType, Light &light, uint32_t lightComponentCount, uint32_t shadowComponentCount)castor3d::LightCategoryexplicitprotected
LightData typedefcastor3d::DirectionalLight
LightDataComponentscastor3d::DirectionalLightstatic
LightDataSizecastor3d::DirectionalLightstatic
LightMbrAligncastor3d::LightCategorystatic
m_cubeBoxcastor3d::LightCategoryprotected
m_farPlanecastor3d::LightCategoryprotected
Scenecastor3d::DirectionalLightfriend
setColour(castor::Point3f const &value)castor3d::LightCategory
setDiffuseIntensity(float value)castor3d::LightCategory
setIntensity(castor::Point2f const &value)castor3d::LightCategory
setPcfFilterSize(uint32_t value)castor3d::LightCategory
setPcfMaxSlopeOffset(float value)castor3d::LightCategory
setPcfMinOffset(float value)castor3d::LightCategory
setPcfSampleCount(uint32_t value)castor3d::LightCategory
setRawMaxSlopeOffset(float value)castor3d::LightCategory
setRawMinOffset(float value)castor3d::LightCategory
setSpecularIntensity(float value)castor3d::LightCategory
setVolumetricScatteringFactor(float value)castor3d::LightCategory
setVolumetricSteps(uint32_t value)castor3d::LightCategory
setVsmLightBleedingReduction(float value)castor3d::LightCategory
setVsmMinVariance(float value)castor3d::LightCategory
ShadowData typedefcastor3d::DirectionalLight
ShadowDataComponentscastor3d::DirectionalLightstatic
ShadowDataSizecastor3d::DirectionalLightstatic
update() overridecastor3d::DirectionalLightvirtual
updateShadow(Camera const &sceneCamera)castor3d::DirectionalLight
~LightCategory() noexcept=defaultcastor3d::LightCategoryvirtual