Castor3D 0.16.0
Multiplatform 3D engine
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This is the complete list of members for castor3d::shader::ReflectionModel, including all inherited members.
computeCombined(BlendComponents &components, LightSurface const &lightSurface, sdw::Vec3 const &position, BackgroundModel &background, sdw::CombinedImage2DRgba32 const &mippedScene, CameraData const &camera, sdw::Vec2 const &sceneUv, sdw::UInt const &envMapIndex, sdw::UInt const &hasReflection, sdw::UInt const &hasRefraction, sdw::Float const &refractionRatio, sdw::Vec3 &reflectedDiffuse, sdw::Vec3 &reflectedSpecular, sdw::Vec3 &refracted, sdw::Vec3 &coatReflected, sdw::Vec3 &sheenReflected, DebugOutputCategory &debugOutput) | castor3d::shader::ReflectionModel | |
computeCombined(BlendComponents &components, sdw::Vec3 const &wsNormal, sdw::Vec3 const &difF, sdw::Vec3 const &spcF, sdw::Vec3 const &V, sdw::Float const &NdotV, sdw::Vec3 const &position, BackgroundModel &background, sdw::CombinedImage2DRgba32 const &mippedScene, CameraData const &camera, sdw::Vec2 const &sceneUv, sdw::UInt const &envMapIndex, sdw::UInt const &hasReflection, sdw::UInt const &hasRefraction, sdw::Float const &refractionRatio, sdw::Vec3 &reflectedDiffuse, sdw::Vec3 &reflectedSpecular, sdw::Vec3 &refracted, sdw::Vec3 &coatReflected, sdw::Vec3 &sheenReflected, DebugOutputCategory &debugOutput) | castor3d::shader::ReflectionModel | |
computeCombined(BlendComponents &components, LightSurface const &lightSurface, BackgroundModel &background, sdw::UInt const &envMapIndex, sdw::UInt const &hasReflection, sdw::UInt const &hasRefraction, sdw::Float const &refractionRatio, sdw::Vec3 &reflectedDiffuse, sdw::Vec3 &reflectedSpecular, sdw::Vec3 &refracted, sdw::Vec3 &coatReflected, sdw::Vec3 &sheenReflected, DebugOutputCategory &debugOutput) | castor3d::shader::ReflectionModel | |
computeCombined(BlendComponents &pcomponents, sdw::Vec3 const &wsNormal, sdw::Vec3 const &difF, sdw::Vec3 const &spcF, sdw::Vec3 const &V, sdw::Float const &NdotV, BackgroundModel &background, sdw::UInt const &envMapIndex, sdw::UInt const &hasReflection, sdw::UInt const &hasRefraction, sdw::Float const &refractionRatio, sdw::Vec3 &reflectedDiffuse, sdw::Vec3 &reflectedSpecular, sdw::Vec3 &refracted, sdw::Vec3 &coatReflected, sdw::Vec3 &sheenReflected, DebugOutputCategory &debugOutput) | castor3d::shader::ReflectionModel | |
computeIncident(sdw::Vec3 const &wsPosition, sdw::Vec3 const &wsCamera) const | castor3d::shader::ReflectionModel | |
computeIncident(DerivVec3 const &wsPosition, sdw::Vec3 const &wsCamera) const | castor3d::shader::ReflectionModel | |
computeReflections(BlendComponents &components, LightSurface const &lightSurface, BackgroundModel &background, sdw::UInt envMapIndex, sdw::UInt const &reflection, sdw::Vec3 &reflectedDiffuse, sdw::Vec3 &reflectedSpecular, DebugOutputCategory &debugOutput) | castor3d::shader::ReflectionModel | |
computeReflections(BlendComponents &components, sdw::Vec3 const &wsNormal, sdw::Vec3 const &difF, sdw::Vec3 const &spcF, sdw::Vec3 const &V, sdw::Float const &NdotV, BackgroundModel &background, sdw::UInt envMapIndex, sdw::UInt const &reflection, sdw::Vec3 &reflectedDiffuse, sdw::Vec3 &reflectedSpecular, DebugOutputCategory &debugOutput) | castor3d::shader::ReflectionModel | |
computeRefractions(BlendComponents &components, LightSurface const &lightSurface, BackgroundModel &background, sdw::UInt envMapIndex, sdw::UInt const &refraction, sdw::Float const &refractionRatio, DebugOutputCategory &debugOutput) | castor3d::shader::ReflectionModel | |
computeRefractions(BlendComponents &components, sdw::Vec3 const &wsNormal, sdw::Vec3 const &V, BackgroundModel &background, sdw::UInt envMapIndex, sdw::Float const &refractionRatio, DebugOutputCategory &debugOutput) | castor3d::shader::ReflectionModel | |
computeScreenSpace(CameraData const &cameraData, sdw::Vec3 const &viewPosition, sdw::Vec3 const &worldNormal, sdw::Vec2 const &texcoord, sdw::Vec4 const &ssrSettings, sdw::CombinedImage2DR32 const &depthMap, sdw::CombinedImage2DRgba32 const &normalMap, sdw::CombinedImage2DRgba32 const &colourMap, DebugOutputCategory &debugOutput) | castor3d::shader::ReflectionModel | |
computeScreenSpace(CameraData const &cameraData, sdw::Vec3 const &viewPosition, sdw::Vec3 const &worldNormal, sdw::Vec2 const &texcoord, sdw::Vec4 const &ssrSettings, sdw::CombinedImage2DRgba32 const &depthObjMap, sdw::CombinedImage2DRgba32 const &normalMap, sdw::CombinedImage2DRgba32 const &colourMap, DebugOutputCategory &debugOutput) | castor3d::shader::ReflectionModel | |
getUtils() const | castor3d::shader::ReflectionModel | inline |
ReflectionModel(sdw::ShaderWriter &writer, Utils &utils, uint32_t &envMapBinding, uint32_t envMapSet, bool hasIblSupport, bool hasEnvMap=true) | castor3d::shader::ReflectionModel | |
traceScreenSpace(sdw::Vec3 csOrigin, sdw::Vec3 csDirection, sdw::Mat4 projectToPixelMatrix, sdw::CombinedImage2DR32 csZBuffer, sdw::Vec2 csZBufferSize, sdw::Float csZThickness, sdw::Boolean csZBufferIsHyperbolic, sdw::Vec3 clipInfo, sdw::Float nearPlaneZ, sdw::Float stride, sdw::Float jitterFraction, sdw::Float maxSteps, sdw::Float maxRayTraceDistance, sdw::Vec2 &hitPixel, sdw::Vec3 &csHitPoint) | castor3d::shader::ReflectionModel |