Castor3D 0.16.0
Multiplatform 3D engine
castor3d::SkinningUbo Member List

This is the complete list of members for castor3d::SkinningUbo, including all inherited members.

BufferSkinningcastor3d::SkinningUbostatic
computeTransform(shader::SkinningData const &data, sdw::Mat4 const &transform, sdw::ShaderWriter &writer, sdw::UInt const &skinningId, sdw::UVec4 const &boneIds0, sdw::UVec4 const &boneIds1, sdw::Vec4 const &boneWeights0, sdw::Vec4 const &boneWeights1)castor3d::SkinningUbostatic
computeTransform(shader::SkinningData const &data, shader::MeshVertexT< FlagT > const &surface, sdw::ShaderWriter &writer, sdw::Int const &instanceIndex, sdw::UVec4 const &boneIds0, sdw::UVec4 const &boneIds1, sdw::Vec4 const &boneWeights0, sdw::Vec4 const &boneWeights1)castor3d::SkinningUboinlinestatic
Configuration typedefcastor3d::SkinningUbo
declare(sdw::ShaderWriter &writer, uint32_t transformsBinding, uint32_t transformsSet, bool hasSkin)castor3d::SkinningUbostatic