Castor3D 0.16.0
Multiplatform 3D engine
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This is the complete list of members for castor3d::SkinningUbo, including all inherited members.
BufferSkinning | castor3d::SkinningUbo | static |
computeTransform(shader::SkinningData const &data, sdw::Mat4 const &transform, sdw::ShaderWriter &writer, sdw::UInt const &skinningId, sdw::UVec4 const &boneIds0, sdw::UVec4 const &boneIds1, sdw::Vec4 const &boneWeights0, sdw::Vec4 const &boneWeights1) | castor3d::SkinningUbo | static |
computeTransform(shader::SkinningData const &data, shader::MeshVertexT< FlagT > const &surface, sdw::ShaderWriter &writer, sdw::Int const &instanceIndex, sdw::UVec4 const &boneIds0, sdw::UVec4 const &boneIds1, sdw::Vec4 const &boneWeights0, sdw::Vec4 const &boneWeights1) | castor3d::SkinningUbo | inlinestatic |
Configuration typedef | castor3d::SkinningUbo | |
declare(sdw::ShaderWriter &writer, uint32_t transformsBinding, uint32_t transformsSet, bool hasSkin) | castor3d::SkinningUbo | static |