Castor3D 0.16.0
Multiplatform 3D engine
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This is the complete list of members for castor3d::ShaderAppendBuffer, including all inherited members.
createBinding(ashes::DescriptorSet &descriptorSet, VkDescriptorSetLayoutBinding const &binding) const | castor3d::ShaderAppendBuffer | |
createLayoutBinding(uint32_t index=0u, VkShaderStageFlags stages=(VK_SHADER_STAGE_FRAGMENT_BIT|VK_SHADER_STAGE_GEOMETRY_BIT|VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT|VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT|VK_SHADER_STAGE_VERTEX_BIT)) const | castor3d::ShaderAppendBuffer | |
createPassBinding(crg::FramePass &pass, uint32_t binding) const | castor3d::ShaderAppendBuffer | |
getBinding(uint32_t binding) const | castor3d::ShaderAppendBuffer | |
getBuffer() const noexcept | castor3d::ShaderAppendBuffer | inline |
getDevice() const noexcept | castor3d::ShaderAppendBuffer | inline |
getSize() const noexcept | castor3d::ShaderAppendBuffer | inline |
ShaderAppendBuffer(RenderDevice const &device, VkDeviceSize size, castor::String const &name) | castor3d::ShaderAppendBuffer |