Castor3D 0.16.0
Multiplatform 3D engine
castor3d::ShaderAppendBuffer Member List

This is the complete list of members for castor3d::ShaderAppendBuffer, including all inherited members.

createBinding(ashes::DescriptorSet &descriptorSet, VkDescriptorSetLayoutBinding const &binding) constcastor3d::ShaderAppendBuffer
createLayoutBinding(uint32_t index=0u, VkShaderStageFlags stages=(VK_SHADER_STAGE_FRAGMENT_BIT|VK_SHADER_STAGE_GEOMETRY_BIT|VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT|VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT|VK_SHADER_STAGE_VERTEX_BIT)) constcastor3d::ShaderAppendBuffer
createPassBinding(crg::FramePass &pass, uint32_t binding) constcastor3d::ShaderAppendBuffer
getBinding(uint32_t binding) constcastor3d::ShaderAppendBuffer
getBuffer() const noexceptcastor3d::ShaderAppendBufferinline
getDevice() const noexceptcastor3d::ShaderAppendBufferinline
getSize() const noexceptcastor3d::ShaderAppendBufferinline
ShaderAppendBuffer(RenderDevice const &device, VkDeviceSize size, castor::String const &name)castor3d::ShaderAppendBuffer