buffer | castor3d::GpuBufferOffsetT< DataT > | |
chunk | castor3d::GpuBufferOffsetT< DataT > | |
createBinding(ashes::DescriptorSet &descriptorSet, VkDescriptorSetLayoutBinding const &binding) const | castor3d::GpuBufferOffsetT< DataT > | inline |
createClearableOutputStorageBinding(crg::FramePass &pass, uint32_t binding, castor::String const &name) const | castor3d::GpuBufferOffsetT< DataT > | inline |
createInOutStoragePassBinding(crg::FramePass &pass, uint32_t binding, castor::String const &name) const | castor3d::GpuBufferOffsetT< DataT > | inline |
createInputStoragePassBinding(crg::FramePass &pass, uint32_t binding, castor::String const &name) const | castor3d::GpuBufferOffsetT< DataT > | inline |
createLayoutBinding(uint32_t index, VkShaderStageFlags stages) const | castor3d::GpuBufferOffsetT< DataT > | inline |
createOutputStoragePassBinding(crg::FramePass &pass, uint32_t binding, castor::String const &name) const | castor3d::GpuBufferOffsetT< DataT > | inline |
createUniformPassBinding(crg::FramePass &pass, uint32_t binding, castor::String const &name) const | castor3d::GpuBufferOffsetT< DataT > | inline |
getBuffer() const | castor3d::GpuBufferOffsetT< DataT > | inline |
getBuffer() | castor3d::GpuBufferOffsetT< DataT > | inline |
getCount() const | castor3d::GpuBufferOffsetT< DataT > | inline |
getData() | castor3d::GpuBufferOffsetT< DataT > | inline |
getOffset() const | castor3d::GpuBufferOffsetT< DataT > | inline |
getPool() const | castor3d::GpuBufferOffsetT< DataT > | inline |
getPool() | castor3d::GpuBufferOffsetT< DataT > | inline |
getSize() const | castor3d::GpuBufferOffsetT< DataT > | inline |
getStorageBinding(uint32_t binding) const | castor3d::GpuBufferOffsetT< DataT > | inline |
getUniformBinding(uint32_t binding) const | castor3d::GpuBufferOffsetT< DataT > | inline |
GpuBufferOffsetT() noexcept=default | castor3d::GpuBufferOffsetT< DataT > | |
markDirty(VkAccessFlags dstAccessFlags, VkPipelineStageFlags dstPipelineFlags) const | castor3d::GpuBufferOffsetT< DataT > | inline |
markDirty(VkDeviceSize size, VkAccessFlags dstAccessFlags, VkPipelineStageFlags dstPipelineFlags) const | castor3d::GpuBufferOffsetT< DataT > | inline |
memory | castor3d::GpuBufferOffsetT< DataT > | |
operator bool() const | castor3d::GpuBufferOffsetT< DataT > | inlineexplicit |
setPool(GpuBufferBase &pool) | castor3d::GpuBufferOffsetT< DataT > | inline |
target | castor3d::GpuBufferOffsetT< DataT > | |