Castor3D 0.16.0
Multiplatform 3D engine
castor3d::ImporterFile Member List

This is the complete list of members for castor3d::ImporterFile, including all inherited members.

createAnimationImporter()=0castor3d::ImporterFilepure virtual
createCameraImporter()=0castor3d::ImporterFilepure virtual
createLightImporter()=0castor3d::ImporterFilepure virtual
createMaterialImporter()=0castor3d::ImporterFilepure virtual
createMeshImporter()=0castor3d::ImporterFilepure virtual
createSceneNodeImporter()=0castor3d::ImporterFilepure virtual
createSkeletonImporter()=0castor3d::ImporterFilepure virtual
getExtension() const noexceptcastor3d::ImporterFileinline
getExternalName(castor::String const &name) constcastor3d::ImporterFileinline
getFileName() const noexceptcastor3d::ImporterFileinline
getFilePath() const noexceptcastor3d::ImporterFileinline
getInternalName(castor::String const &name) constcastor3d::ImporterFileinline
getName() const noexceptcastor3d::ImporterFileinline
getOwner() constcastor::OwnedBy< Engine >inline
getParameters() const noexceptcastor3d::ImporterFileinline
getProgressBar() const noexceptcastor3d::ImporterFileinline
getScene() const noexceptcastor3d::ImporterFileinline
ImporterFile(Engine &engine, Scene *scene, castor::Path const &path, Parameters const &parameters, ProgressBar *progress)castor3d::ImporterFileprotected
listAllMeshAnimations()=0castor3d::ImporterFilepure virtual
listAllSceneNodeAnimations()=0castor3d::ImporterFilepure virtual
listAllSkeletonAnimations()=0castor3d::ImporterFilepure virtual
listCameras()=0castor3d::ImporterFilepure virtual
listGeometries()=0castor3d::ImporterFilepure virtual
listLights()=0castor3d::ImporterFilepure virtual
listMaterials()=0castor3d::ImporterFilepure virtual
listMeshAnimations(Mesh const &mesh)=0castor3d::ImporterFilepure virtual
listMeshes()=0castor3d::ImporterFilepure virtual
listSceneNodeAnimations(SceneNode const &node)=0castor3d::ImporterFilepure virtual
listSceneNodes()=0castor3d::ImporterFilepure virtual
listSkeletonAnimations(Skeleton const &skeleton)=0castor3d::ImporterFilepure virtual
listSkeletons()=0castor3d::ImporterFilepure virtual
OwnedBy(Engine &owner)castor::OwnedBy< Engine >inlineexplicitprotected
setScene(Scene &scene) noexceptcastor3d::ImporterFileinline
~ImporterFile()=defaultcastor3d::ImporterFilevirtual