Castor3D 0.16.0
Multiplatform 3D engine
castor3d::PassBuffer Member List

This is the complete list of members for castor3d::PassBuffer, including all inherited members.

addPass(Pass &pass)castor3d::PassBuffer
cleanup()castor3d::PassBuffer
createBinding(ashes::DescriptorSet &descriptorSet, VkDescriptorSetLayoutBinding const &binding) constcastor3d::PassBuffer
createLayoutBinding(uint32_t binding, VkShaderStageFlags stages=(VK_SHADER_STAGE_FRAGMENT_BIT|VK_SHADER_STAGE_GEOMETRY_BIT|VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT|VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT|VK_SHADER_STAGE_VERTEX_BIT)) constcastor3d::PassBuffer
createPassBinding(crg::FramePass &pass, uint32_t binding) constcastor3d::PassBuffer
getBinding(uint32_t binding) constcastor3d::PassBuffer
getCurrentPassTypeCount() constcastor3d::PassBufferinline
getData(uint32_t passID)castor3d::PassBuffer
getMaxPassTypeCount() constcastor3d::PassBuffer
getPassTypeDetails(uint32_t passTypeIndex) constcastor3d::PassBuffer
getPassTypeIndex(PassComponentCombineID passType, TextureCombineID textureCombine) constcastor3d::PassBuffer
getPtr()castor3d::PassBufferinline
PassBuffer(Engine &engine, RenderDevice const &device, uint32_t count)castor3d::PassBuffer
removePass(Pass &pass) noexceptcastor3d::PassBuffer
update(SpecificsBuffers const &specifics, UploadData &uploader)castor3d::PassBuffer