Castor3D 0.16.0
Multiplatform 3D engine
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This is the complete list of members for castor3d::PassBuffer, including all inherited members.
addPass(Pass &pass) | castor3d::PassBuffer | |
cleanup() | castor3d::PassBuffer | |
createBinding(ashes::DescriptorSet &descriptorSet, VkDescriptorSetLayoutBinding const &binding) const | castor3d::PassBuffer | |
createLayoutBinding(uint32_t binding, VkShaderStageFlags stages=(VK_SHADER_STAGE_FRAGMENT_BIT|VK_SHADER_STAGE_GEOMETRY_BIT|VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT|VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT|VK_SHADER_STAGE_VERTEX_BIT)) const | castor3d::PassBuffer | |
createPassBinding(crg::FramePass &pass, uint32_t binding) const | castor3d::PassBuffer | |
getBinding(uint32_t binding) const | castor3d::PassBuffer | |
getCurrentPassTypeCount() const | castor3d::PassBuffer | inline |
getData(uint32_t passID) | castor3d::PassBuffer | |
getMaxPassTypeCount() const | castor3d::PassBuffer | |
getPassTypeDetails(uint32_t passTypeIndex) const | castor3d::PassBuffer | |
getPassTypeIndex(PassComponentCombineID passType, TextureCombineID textureCombine) const | castor3d::PassBuffer | |
getPtr() | castor3d::PassBuffer | inline |
PassBuffer(Engine &engine, RenderDevice const &device, uint32_t count) | castor3d::PassBuffer | |
removePass(Pass &pass) noexcept | castor3d::PassBuffer | |
update(SpecificsBuffers const &specifics, UploadData &uploader) | castor3d::PassBuffer |