Castor3D 0.16.0
Multiplatform 3D engine
castor3d::MetalnessComponent Member List

This is the complete list of members for castor3d::MetalnessComponent, including all inherited members.

accept(ConfigurationVisitorBase &vis) overridecastor3d::MetalnessComponentvirtual
BaseDataPassComponentT(Pass &pass, castor::String type, castor::StringArray deps={}, ParamsT &&... params)castor3d::BaseDataPassComponentT< castor::AtomicGroupChangeTracked< float > >inline
clone(Pass &pass) constcastor3d::PassComponent
createPlugin(PassComponentRegister const &passComponent)castor3d::MetalnessComponentinlinestatic
Defaultcastor3d::MetalnessComponentstatic
fillBuffer(PassBuffer &buffer) constcastor3d::PassComponent
fillChannel(TextureConfiguration &configuration, uint32_t mask) constcastor3d::PassComponent
fillConfig(TextureConfiguration &config, ConfigurationVisitorBase &vis) constcastor3d::PassComponentinlinevirtual
getColour() constcastor3d::PassComponentinlinevirtual
getData()castor3d::BaseDataPassComponentT< castor::AtomicGroupChangeTracked< float > >inline
getData() constcastor3d::BaseDataPassComponentT< castor::AtomicGroupChangeTracked< float > >inline
getDependencies() constcastor3d::PassComponentinline
getId() constcastor3d::PassComponentinline
getMetalness() constcastor3d::MetalnessComponentinline
getOwner() constcastor::OwnedBy< Pass >inline
getPassFlags() constcastor3d::PassComponentinlinevirtual
getPlugin() constcastor3d::PassComponentinline
getType() constcastor3d::PassComponentinline
hasColour() constcastor3d::PassComponentinlinevirtual
m_dependenciescastor3d::PassComponentprotected
m_dirtycastor3d::PassComponentprotected
m_idcastor3d::PassComponentprotected
m_materialShadercastor3d::PassComponentprotected
m_plugincastor3d::PassComponentprotected
m_typecastor3d::PassComponentprotected
m_valuecastor3d::BaseDataPassComponentT< castor::AtomicGroupChangeTracked< float > >protected
MetalnessComponent(Pass &pass, float defaultValue=Default)castor3d::MetalnessComponentexplicit
onAddToPass() constcastor3d::PassComponentinlinevirtual
OwnedBy(Pass &owner)castor::OwnedBy< Pass >inlineexplicitprotected
PassComponent(Pass &pass, castor::String type, castor::StringArray deps={})castor3d::PassComponent
setColour(castor::HdrRgbColour v)castor3d::PassComponentinlinevirtual
setColour(castor::RgbColour const &v, float gamma=2.2f)castor3d::PassComponentinline
setColour(castor::Coords3f const &v)castor3d::PassComponentinline
setColour(castor::Point3f const &v)castor3d::PassComponentinline
setData(DataU const &data)castor3d::BaseDataPassComponentT< castor::AtomicGroupChangeTracked< float > >inline
setData(ParamsT &&... params)castor3d::BaseDataPassComponentT< castor::AtomicGroupChangeTracked< float > >inline
setMetalness(float v)castor3d::MetalnessComponentinline
TypeNamecastor3d::MetalnessComponentstatic
update()castor3d::PassComponentinlinevirtual
writeText(castor::String const &tabs, castor::Path const &folder, castor::String const &subfolder, castor::StringStream &file) constcastor3d::PassComponent
~PassComponent() noexcept=defaultcastor3d::PassComponentvirtual