Castor3D 0.16.0
Multiplatform 3D engine
castor3d::LinesMapping Member List

This is the complete list of members for castor3d::LinesMapping, including all inherited members.

accept(ConfigurationVisitorBase &vis)castor3d::SubmeshComponentinlinevirtual
clone(Submesh &submesh) const overridecastor3d::LinesMappingvirtual
computeNormals(bool reverted=false) overridecastor3d::LinesMappingvirtual
computeTangents() overridecastor3d::LinesMappingvirtual
createPlugin(SubmeshComponentRegister const &submeshComponents)castor3d::LinesMappinginlinestatic
getBaseData() const noexceptcastor3d::SubmeshComponentinline
getComponentsCount() const overridecastor3d::LinesMappingvirtual
getCount() const overridecastor3d::LinesMappingvirtual
getData() const noexceptcastor3d::LinesMappinginline
getDataT() const noexceptcastor3d::SubmeshComponentinline
getDependencies() const noexceptcastor3d::SubmeshComponentinline
getId() const noexceptcastor3d::SubmeshComponentinline
getOwner() constcastor::OwnedBy< Submesh >inline
getPlugin() const noexceptcastor3d::SubmeshComponentinline
getProgramFlags(Pass const &pass) const noexceptcastor3d::SubmeshComponentinlinevirtual
getRenderData() const noexceptcastor3d::SubmeshComponentinline
getRenderDataT() const noexceptcastor3d::SubmeshComponentinline
getSubmeshFlags() const noexceptcastor3d::SubmeshComponentinlinevirtual
getType() const noexceptcastor3d::SubmeshComponentinline
IndexMapping(Submesh &submesh, castor::String const &type, SubmeshComponentDataUPtr data)castor3d::IndexMapping
initialiseRenderData()castor3d::SubmeshComponent
LinesMapping(Submesh &submesh, VkBufferUsageFlags bufferUsageFlags={})castor3d::LinesMappingexplicit
m_datacastor3d::SubmeshComponentprotected
m_renderDatacastor3d::SubmeshComponentprotected
OwnedBy(Submesh &owner)castor::OwnedBy< Submesh >inlineexplicitprotected
SubmeshComponent(Submesh &submesh, castor::String const &type, SubmeshComponentDataUPtr data={}, castor::StringArray deps={})castor3d::SubmeshComponent
TypeNamecastor3d::LinesMappingstatic
writeText(castor::String const &tabs, castor::Path const &folder, castor::String const &subfolder, castor::StringStream &file) constcastor3d::SubmeshComponentinlinevirtual
~SubmeshComponent() noexcept=defaultcastor3d::SubmeshComponentvirtual