fontUV | castor3d::shader::OverlaySurfaceT< FlagT > | |
makeInitExpr(sdw::Vec2 const pos, sdw::Vec2 const uv) | castor3d::shader::OverlaySurfaceT< FlagT > | inlinestatic |
makeInitExpr(sdw::Vec2 const pos, sdw::Vec2 const uv, sdw::Vec2 const text) | castor3d::shader::OverlaySurfaceT< FlagT > | inlinestatic |
makeIOType(ast::type::TypesCache &cache, sdw::EntryPoint entryPoint, bool hasPosition, bool isTextOverlay, bool hasTextures, bool isTransition) | castor3d::shader::OverlaySurfaceT< FlagT > | inlinestatic |
makeType(ast::type::TypesCache &cache, bool isTextOverlay, bool hasTextures) | castor3d::shader::OverlaySurfaceT< FlagT > | inlinestatic |
materialId | castor3d::shader::OverlaySurfaceT< FlagT > | |
OverlaySurfaceT(sdw::ShaderWriter &writer, sdw::expr::ExprPtr expr, bool enabled) | castor3d::shader::OverlaySurfaceT< FlagT > | inline |
OverlaySurfaceT(sdw::Vec2 const pos, sdw::Vec2 const uv) | castor3d::shader::OverlaySurfaceT< FlagT > | inline |
OverlaySurfaceT(sdw::Vec2 const pos, sdw::Vec2 const uv, sdw::Vec2 const text) | castor3d::shader::OverlaySurfaceT< FlagT > | inline |
position | castor3d::shader::OverlaySurfaceT< FlagT > | |
SDW_DeclStructInstance(, OverlaySurfaceT) | castor3d::shader::OverlaySurfaceT< FlagT > | |
set(sdw::Vec2 const &pos, sdw::Vec2 const &uv) | castor3d::shader::OverlaySurfaceT< FlagT > | inline |
set(sdw::Vec2 const &pos, sdw::Vec2 const &uv, sdw::Vec2 const &text) | castor3d::shader::OverlaySurfaceT< FlagT > | inline |
texUV | castor3d::shader::OverlaySurfaceT< FlagT > | |