Castor3D 0.16.0
Multiplatform 3D engine
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This is the complete list of members for castor3d::CmshAnimationImporter, including all inherited members.
AnimationImporter(Engine &engine) | castor3d::AnimationImporter | explicit |
CmshAnimationImporter(Engine &engine) | castor3d::CmshAnimationImporter | explicit |
create(Engine &engine) | castor3d::CmshAnimationImporter | static |
doImportMesh(MeshAnimation &mesh) override | castor3d::CmshAnimationImporter | protectedvirtual |
doImportNode(SceneNodeAnimation &node) override | castor3d::CmshAnimationImporter | protectedvirtual |
doImportSkeleton(SkeletonAnimation &skeleton) override | castor3d::CmshAnimationImporter | protectedvirtual |
getOwner() const | castor::OwnedBy< Engine > | inline |
import(SkeletonAnimation &animation, ImporterFile *file, Parameters const ¶meters) | castor3d::AnimationImporter | |
import(SkeletonAnimation &animation, castor::Path const &pathFile, Parameters const ¶meters) | castor3d::AnimationImporter | static |
import(MeshAnimation &animation, ImporterFile *file, Parameters const ¶meters) | castor3d::AnimationImporter | |
import(MeshAnimation &animation, castor::Path const &pathFile, Parameters const ¶meters) | castor3d::AnimationImporter | static |
import(SceneNodeAnimation &animation, ImporterFile *file, Parameters const ¶meters) | castor3d::AnimationImporter | |
import(SceneNodeAnimation &animation, castor::Path const &pathFile, Parameters const ¶meters) | castor3d::AnimationImporter | |
m_file | castor3d::AnimationImporter | protected |
m_parameters | castor3d::AnimationImporter | protected |
MeshAnimType | castor3d::CmshAnimationImporter | static |
NodeAnimType | castor3d::CmshAnimationImporter | static |
OwnedBy(Engine &owner) | castor::OwnedBy< Engine > | inlineexplicitprotected |
SkeletonAnimType | castor3d::CmshAnimationImporter | static |
~AnimationImporter()=default | castor3d::AnimationImporter | virtual |