Castor3D 0.16.0
Multiplatform 3D engine
castor3d::RenderTarget Member List

This is the complete list of members for castor3d::RenderTarget, including all inherited members.

areDebugTargetsEnabled() const noexceptcastor3d::RenderTarget
cleanup(RenderDevice const &device)castor3d::RenderTarget
countInitialisationSteps() const noexceptcastor3d::RenderTarget
createVertexTransformPass(crg::FramePassGroup &graph)castor3d::RenderTarget
DefaultSamplerNamecastor3d::RenderTargetstatic
enableFullLoading(bool value) noexceptcastor3d::RenderTargetinline
getCamera() const noexceptcastor3d::RenderTargetinline
getCameraUbo() constcastor3d::RenderTarget
getClustersConfig() const noexceptcastor3d::RenderTargetinline
getClustersConfig() noexceptcastor3d::RenderTargetinline
getColourGradingConfig() constcastor3d::RenderTarget
getColourGradingConfig()castor3d::RenderTarget
getColourGradingUbo() const noexceptcastor3d::RenderTargetinline
getCuller() const noexceptcastor3d::RenderTargetinline
getCuller() noexceptcastor3d::RenderTargetinline
getCustomRenderPasses() constcastor3d::RenderTarget
getDebugConfig() noexceptcastor3d::RenderTargetinline
getFrustumClusters() const noexceptcastor3d::RenderTargetinline
getGraph() noexceptcastor3d::RenderTargetinline
getHdrConfig() constcastor3d::RenderTarget
getHdrConfig()castor3d::RenderTarget
getHdrConfigUbo() const noexceptcastor3d::RenderTargetinline
getHDRPostEffects() const noexceptcastor3d::RenderTargetinline
getIndex() const noexceptcastor3d::RenderTargetinline
getIntermediateViews() const noexceptcastor3d::RenderTargetinline
getIntraOcularDistance() const noexceptcastor3d::RenderTargetinline
getJitter() const noexceptcastor3d::RenderTargetinline
getName() const noexceptcastor3d::RenderTargetinline
getOwner() constcastor::OwnedBy< Engine >inline
getPixelFormat() const noexceptcastor3d::RenderTargetinline
getPostEffect(castor::String const &name) constcastor3d::RenderTarget
getResources() noexceptcastor3d::RenderTargetinline
getScene() const noexceptcastor3d::RenderTargetinline
getSceneUbo() constcastor3d::RenderTarget
getSemaphore() const noexceptcastor3d::RenderTargetinline
getShadowBuffer() constcastor3d::RenderTarget
getShadowMaps() constcastor3d::RenderTarget
getSize() const noexceptcastor3d::RenderTargetinline
getSRGBPostEffects() const noexceptcastor3d::RenderTargetinline
getSsaoConfig() const noexceptcastor3d::RenderTargetinline
getSsaoConfig() noexceptcastor3d::RenderTargetinline
getTargetType() const noexceptcastor3d::RenderTargetinline
getTechnique() const noexceptcastor3d::RenderTargetinline
getTexture() const noexceptcastor3d::RenderTargetinline
getToneMapping() const noexceptcastor3d::RenderTargetinline
getVelocity() const noexceptcastor3d::RenderTargetinline
getViewportType() constcastor3d::RenderTarget
hasIndirect() const noexceptcastor3d::RenderTarget
hasSss() const noexceptcastor3d::RenderTarget
hasTechnique() const noexceptcastor3d::RenderTargetinline
initialise(RenderDevice const &device, QueueData const &queueData, ProgressBar *progress=nullptr)castor3d::RenderTarget
initialise(OnInitialisedFunc const &onInitialised, ProgressBar *progress=nullptr)castor3d::RenderTarget
isFullLoadingEnabled() const noexceptcastor3d::RenderTargetinline
isInitialised() const noexceptcastor3d::RenderTargetinline
isInitialising() const noexceptcastor3d::RenderTargetinline
isUsingStereo() const noexceptcastor3d::RenderTargetinline
OwnedBy(Engine &owner)castor::OwnedBy< Engine >inlineexplicitprotected
render(ashes::Queue const &queue, crg::SemaphoreWaitArray const &toWait={})castor3d::RenderTarget
RenderTarget(Engine &engine, TargetType type, castor::Size const &size, castor::PixelFormat pixelFormat)castor3d::RenderTarget
resetSemaphore()castor3d::RenderTarget
setCamera(Camera &camera)castor3d::RenderTarget
setClustersConfig(ClustersConfig config) noexceptcastor3d::RenderTargetinline
setIntraOcularDistance(float value) noexceptcastor3d::RenderTargetinline
setJitter(castor::Point2f const &value) noexceptcastor3d::RenderTargetinline
setScene(Scene &scene)castor3d::RenderTarget
setSsaoConfig(SsaoConfig config) noexceptcastor3d::RenderTargetinline
setStereo(bool value) noexceptcastor3d::RenderTargetinline
setToneMappingType(castor::StringView name)castor3d::RenderTarget
setViewportType(ViewportType value)castor3d::RenderTarget
update(CpuUpdater &updater)castor3d::RenderTarget
update(GpuUpdater &updater)castor3d::RenderTarget
upload(UploadData &uploader)castor3d::RenderTarget
~RenderTarget() noexceptcastor3d::RenderTarget