Castor3D 0.16.0
Multiplatform 3D engine
castor3d::SkeletonAnimationKeyFrame Member List

This is the complete list of members for castor3d::SkeletonAnimationKeyFrame, including all inherited members.

addAnimationObject(SkeletonAnimationObject &object, castor::Point3f const &translate, castor::Quaternion const &rotate, castor::Point3f const &scale)castor3d::SkeletonAnimationKeyFrame
AnimationKeyFrame(castor::Milliseconds const &timeIndex=0_ms)castor3d::AnimationKeyFrameinlineexplicit
begin() constcastor3d::SkeletonAnimationKeyFrameinline
begin()castor3d::SkeletonAnimationKeyFrameinline
BinaryParser< SkeletonAnimationKeyFrame >castor3d::SkeletonAnimationKeyFramefriend
BinaryWriter< SkeletonAnimationKeyFrame >castor3d::SkeletonAnimationKeyFramefriend
computeBoundingBoxes(Mesh const &mesh, Skeleton const &skeleton) constcastor3d::SkeletonAnimationKeyFrame
end() constcastor3d::SkeletonAnimationKeyFrameinline
end()castor3d::SkeletonAnimationKeyFrameinline
find(SkeletonAnimationObject const &object) constcastor3d::SkeletonAnimationKeyFrame
find(BoneNode const &bone) constcastor3d::SkeletonAnimationKeyFrame
find(SkeletonAnimationObject const &object)castor3d::SkeletonAnimationKeyFrame
find(BoneNode const &bone)castor3d::SkeletonAnimationKeyFrame
getBoundingBox() constcastor3d::AnimationKeyFrameinline
getOwner() constcastor::OwnedBy< SkeletonAnimation >inline
getTimeIndex() constcastor3d::AnimationKeyFrameinline
hasObject(SkeletonAnimationObject const &object) constcastor3d::SkeletonAnimationKeyFrame
initialise() overridecastor3d::SkeletonAnimationKeyFramevirtual
m_boundingBoxcastor3d::AnimationKeyFrameprotected
m_timeIndexcastor3d::AnimationKeyFrameprotected
OwnedBy(SkeletonAnimation &owner)castor::OwnedBy< SkeletonAnimation >inlineexplicitprotected
SkeletonAnimationKeyFrame(SkeletonAnimation &skeletonAnimation, castor::Milliseconds const &timeIndex)castor3d::SkeletonAnimationKeyFrame
~AnimationKeyFrame() noexcept=defaultcastor3d::AnimationKeyFramevirtual