Castor3D 0.16.0
Multiplatform 3D engine
castor::ResourceCacheT< castor3d::AnimatedObjectGroup, String, castor3d::AnimatedObjectGroupCacheTraits > Member List

This is the complete list of members for castor::ResourceCacheT< castor3d::AnimatedObjectGroup, String, castor3d::AnimatedObjectGroupCacheTraits >, including all inherited members.

add(ElementKeyT const &name, ElementPtrT &element, bool initialise=true)castor::ResourceCacheBaseT< castor3d::AnimatedObjectGroup, String, castor3d::AnimatedObjectGroupCacheTraits >inline
add(ElementKeyT const &name, ParametersT &&... parameters)castor::ResourceCacheBaseT< castor3d::AnimatedObjectGroup, String, castor3d::AnimatedObjectGroupCacheTraits >inline
addNoLock(ElementKeyT const &name, ElementPtrT &element, bool initialise=true)castor::ResourceCacheBaseT< castor3d::AnimatedObjectGroup, String, castor3d::AnimatedObjectGroupCacheTraits >inline
addNoLock(ElementKeyT const &name, ParametersT &&... parameters)castor::ResourceCacheBaseT< castor3d::AnimatedObjectGroup, String, castor3d::AnimatedObjectGroupCacheTraits >inline
begin() noexceptcastor::ResourceCacheBaseT< castor3d::AnimatedObjectGroup, String, castor3d::AnimatedObjectGroupCacheTraits >inline
begin() const noexceptcastor::ResourceCacheBaseT< castor3d::AnimatedObjectGroup, String, castor3d::AnimatedObjectGroupCacheTraits >inline
cleanup()castor::ResourceCacheT< castor3d::AnimatedObjectGroup, String, castor3d::AnimatedObjectGroupCacheTraits >
clear(castor3d::RenderDevice const &device)castor::ResourceCacheT< castor3d::AnimatedObjectGroup, String, castor3d::AnimatedObjectGroupCacheTraits >
create(ElementKeyT const &name, ParametersT &&... parameters) constcastor::ResourceCacheBaseT< castor3d::AnimatedObjectGroup, String, castor3d::AnimatedObjectGroupCacheTraits >inline
doAddNoLock(ElementKeyT const &name, ElementPtrT &element, bool initialise=true)castor::ResourceCacheBaseT< castor3d::AnimatedObjectGroup, String, castor3d::AnimatedObjectGroupCacheTraits >inlineprotected
doAddNoLockT(ElementKeyT const &name, ParametersT &&... parameters)castor::ResourceCacheBaseT< castor3d::AnimatedObjectGroup, String, castor3d::AnimatedObjectGroupCacheTraits >inlineprotected
doCleanupNoLock() const noexceptcastor::ResourceCacheBaseT< castor3d::AnimatedObjectGroup, String, castor3d::AnimatedObjectGroupCacheTraits >inlineprotected
doClearNoLock() noexceptcastor::ResourceCacheBaseT< castor3d::AnimatedObjectGroup, String, castor3d::AnimatedObjectGroupCacheTraits >inlineprotected
doCreateT(ElementKeyT const &name, ParametersT &&... parameters) constcastor::ResourceCacheBaseT< castor3d::AnimatedObjectGroup, String, castor3d::AnimatedObjectGroupCacheTraits >inlineprotected
doTryAddNoLock(ElementKeyT const &name, ElementPtrT &element, bool initialise=true)castor::ResourceCacheBaseT< castor3d::AnimatedObjectGroup, String, castor3d::AnimatedObjectGroupCacheTraits >inlineprotected
doTryAddNoLockT(ElementKeyT const &name, bool initialise, ElementObsT &created, ParametersT &&... parameters)castor::ResourceCacheBaseT< castor3d::AnimatedObjectGroup, String, castor3d::AnimatedObjectGroupCacheTraits >inlineprotected
doTryFindNoLock(ElementKeyT const &name) const noexceptcastor::ResourceCacheBaseT< castor3d::AnimatedObjectGroup, String, castor3d::AnimatedObjectGroupCacheTraits >inlineprotected
doTryRemoveNoLock(ElementKeyT const &name, bool cleanup=false) noexceptcastor::ResourceCacheBaseT< castor3d::AnimatedObjectGroup, String, castor3d::AnimatedObjectGroupCacheTraits >inlineprotected
ElementCacheBaseT typedefcastor::ResourceCacheBaseT< castor3d::AnimatedObjectGroup, String, castor3d::AnimatedObjectGroupCacheTraits >
ElementCacheT typedefcastor::ResourceCacheT< castor3d::AnimatedObjectGroup, String, castor3d::AnimatedObjectGroupCacheTraits >
ElementCacheTraitsT typedefcastor::ResourceCacheT< castor3d::AnimatedObjectGroup, String, castor3d::AnimatedObjectGroupCacheTraits >
ElementCleanerT typedefcastor::ResourceCacheT< castor3d::AnimatedObjectGroup, String, castor3d::AnimatedObjectGroupCacheTraits >
ElementContT typedefcastor::ResourceCacheT< castor3d::AnimatedObjectGroup, String, castor3d::AnimatedObjectGroupCacheTraits >
ElementInitialiserT typedefcastor::ResourceCacheT< castor3d::AnimatedObjectGroup, String, castor3d::AnimatedObjectGroupCacheTraits >
ElementKeyT typedefcastor::ResourceCacheT< castor3d::AnimatedObjectGroup, String, castor3d::AnimatedObjectGroupCacheTraits >
ElementMergerT typedefcastor::ResourceCacheT< castor3d::AnimatedObjectGroup, String, castor3d::AnimatedObjectGroupCacheTraits >
ElementObsT typedefcastor::ResourceCacheT< castor3d::AnimatedObjectGroup, String, castor3d::AnimatedObjectGroupCacheTraits >
ElementPtrT typedefcastor::ResourceCacheT< castor3d::AnimatedObjectGroup, String, castor3d::AnimatedObjectGroupCacheTraits >
ElementT typedefcastor::ResourceCacheT< castor3d::AnimatedObjectGroup, String, castor3d::AnimatedObjectGroupCacheTraits >
end() noexceptcastor::ResourceCacheBaseT< castor3d::AnimatedObjectGroup, String, castor3d::AnimatedObjectGroupCacheTraits >inline
end() const noexceptcastor::ResourceCacheBaseT< castor3d::AnimatedObjectGroup, String, castor3d::AnimatedObjectGroupCacheTraits >inline
find(ElementKeyT const &name) constcastor::ResourceCacheBaseT< castor3d::AnimatedObjectGroup, String, castor3d::AnimatedObjectGroupCacheTraits >inline
findNoLock(ElementKeyT const &name) constcastor::ResourceCacheBaseT< castor3d::AnimatedObjectGroup, String, castor3d::AnimatedObjectGroupCacheTraits >inline
findObject(castor::String const &name) constcastor::ResourceCacheT< castor3d::AnimatedObjectGroup, String, castor3d::AnimatedObjectGroupCacheTraits >
forEach(FuncType func) constcastor::ResourceCacheBaseT< castor3d::AnimatedObjectGroup, String, castor3d::AnimatedObjectGroupCacheTraits >inline
forEach(FuncType func)castor::ResourceCacheBaseT< castor3d::AnimatedObjectGroup, String, castor3d::AnimatedObjectGroupCacheTraits >inline
getMorphingWeights() constcastor::ResourceCacheT< castor3d::AnimatedObjectGroup, String, castor3d::AnimatedObjectGroupCacheTraits >inline
getObjectCount() const noexceptcastor::ResourceCacheBaseT< castor3d::AnimatedObjectGroup, String, castor3d::AnimatedObjectGroupCacheTraits >inline
getObjectCountNoLock() const noexceptcastor::ResourceCacheBaseT< castor3d::AnimatedObjectGroup, String, castor3d::AnimatedObjectGroupCacheTraits >inline
getObjectTypeName() const noexceptcastor::ResourceCacheBaseT< castor3d::AnimatedObjectGroup, String, castor3d::AnimatedObjectGroupCacheTraits >inline
getOwner() constcastor::OwnedBy< castor3d::Scene >inline
getSkinningTransformsBuffer() constcastor::ResourceCacheT< castor3d::AnimatedObjectGroup, String, castor3d::AnimatedObjectGroupCacheTraits >inline
has(ElementKeyT const &name) const noexceptcastor::ResourceCacheBaseT< castor3d::AnimatedObjectGroup, String, castor3d::AnimatedObjectGroupCacheTraits >inline
hasNoLock(ElementKeyT const &name) const noexceptcastor::ResourceCacheBaseT< castor3d::AnimatedObjectGroup, String, castor3d::AnimatedObjectGroupCacheTraits >inline
initialise(castor3d::RenderDevice const &device)castor::ResourceCacheT< castor3d::AnimatedObjectGroup, String, castor3d::AnimatedObjectGroupCacheTraits >
isEmpty() const noexceptcastor::ResourceCacheBaseT< castor3d::AnimatedObjectGroup, String, castor3d::AnimatedObjectGroupCacheTraits >inline
isEmptyNoLock() const noexceptcastor::ResourceCacheBaseT< castor3d::AnimatedObjectGroup, String, castor3d::AnimatedObjectGroupCacheTraits >inline
lock() constcastor::ResourceCacheBaseT< castor3d::AnimatedObjectGroup, String, castor3d::AnimatedObjectGroupCacheTraits >inline
m_cleancastor::ResourceCacheBaseT< castor3d::AnimatedObjectGroup, String, castor3d::AnimatedObjectGroupCacheTraits >protected
m_initialisecastor::ResourceCacheBaseT< castor3d::AnimatedObjectGroup, String, castor3d::AnimatedObjectGroupCacheTraits >protected
m_loggercastor::ResourceCacheBaseT< castor3d::AnimatedObjectGroup, String, castor3d::AnimatedObjectGroupCacheTraits >protected
m_mergecastor::ResourceCacheBaseT< castor3d::AnimatedObjectGroup, String, castor3d::AnimatedObjectGroupCacheTraits >protected
m_mutexcastor::ResourceCacheBaseT< castor3d::AnimatedObjectGroup, String, castor3d::AnimatedObjectGroupCacheTraits >protected
m_resourcescastor::ResourceCacheBaseT< castor3d::AnimatedObjectGroup, String, castor3d::AnimatedObjectGroupCacheTraits >mutableprotected
mergeInto(ElementCacheBaseT &destination)castor::ResourceCacheBaseT< castor3d::AnimatedObjectGroup, String, castor3d::AnimatedObjectGroupCacheTraits >inline
MutexT typedefcastor::ResourceCacheBaseT< castor3d::AnimatedObjectGroup, String, castor3d::AnimatedObjectGroupCacheTraits >protected
operator=(ResourceCacheBaseT const &)=deletecastor::ResourceCacheBaseT< castor3d::AnimatedObjectGroup, String, castor3d::AnimatedObjectGroupCacheTraits >
operator=(ResourceCacheBaseT &&) noexcept=deletecastor::ResourceCacheBaseT< castor3d::AnimatedObjectGroup, String, castor3d::AnimatedObjectGroupCacheTraits >
OwnedBy(castor3d::Scene &owner)castor::OwnedBy< castor3d::Scene >inlineexplicitprotected
remove(ElementKeyT const &name, bool cleanup=false) noexceptcastor::ResourceCacheBaseT< castor3d::AnimatedObjectGroup, String, castor3d::AnimatedObjectGroupCacheTraits >inline
removeNoLock(ElementKeyT const &name, bool cleanup=false) noexceptcastor::ResourceCacheBaseT< castor3d::AnimatedObjectGroup, String, castor3d::AnimatedObjectGroupCacheTraits >inline
rename(ElementKeyT const &oldName, ElementKeyT const &newName)castor::ResourceCacheBaseT< castor3d::AnimatedObjectGroup, String, castor3d::AnimatedObjectGroupCacheTraits >inline
reportAdded(String const &name) constcastor::ResourceCacheBaseT< castor3d::AnimatedObjectGroup, String, castor3d::AnimatedObjectGroupCacheTraits >inline
reportCreation(String const &name) constcastor::ResourceCacheBaseT< castor3d::AnimatedObjectGroup, String, castor3d::AnimatedObjectGroupCacheTraits >inline
reportDuplicate(String const &name) constcastor::ResourceCacheBaseT< castor3d::AnimatedObjectGroup, String, castor3d::AnimatedObjectGroupCacheTraits >inline
reportNull() constcastor::ResourceCacheBaseT< castor3d::AnimatedObjectGroup, String, castor3d::AnimatedObjectGroupCacheTraits >inline
reportUnknown(String const &name) constcastor::ResourceCacheBaseT< castor3d::AnimatedObjectGroup, String, castor3d::AnimatedObjectGroupCacheTraits >inline
ResourceCacheBaseT(ResourceCacheBaseT const &)=deletecastor::ResourceCacheBaseT< castor3d::AnimatedObjectGroup, String, castor3d::AnimatedObjectGroupCacheTraits >
ResourceCacheBaseT(ResourceCacheBaseT &&) noexcept=deletecastor::ResourceCacheBaseT< castor3d::AnimatedObjectGroup, String, castor3d::AnimatedObjectGroupCacheTraits >
ResourceCacheBaseT(LoggerInstance &logger, ElementInitialiserT initialise=ElementInitialiserT{}, ElementCleanerT clean=ElementCleanerT{}, ElementMergerT merge=ElementMergerT{})castor::ResourceCacheBaseT< castor3d::AnimatedObjectGroup, String, castor3d::AnimatedObjectGroupCacheTraits >inlineexplicitprotected
ResourceCacheT(castor3d::Scene &scene)castor::ResourceCacheT< castor3d::AnimatedObjectGroup, String, castor3d::AnimatedObjectGroupCacheTraits >explicit
tryAdd(ElementKeyT const &name, ElementPtrT &element, bool initialise=false)castor::ResourceCacheBaseT< castor3d::AnimatedObjectGroup, String, castor3d::AnimatedObjectGroupCacheTraits >inline
tryAdd(ElementKeyT const &name, bool initialise, ElementObsT &created, ParametersT &&... parameters)castor::ResourceCacheBaseT< castor3d::AnimatedObjectGroup, String, castor3d::AnimatedObjectGroupCacheTraits >inline
tryAddNoLock(ElementKeyT const &name, ElementPtrT &element, bool initialise=false)castor::ResourceCacheBaseT< castor3d::AnimatedObjectGroup, String, castor3d::AnimatedObjectGroupCacheTraits >inline
tryAddNoLock(ElementKeyT const &name, bool initialise, ElementObsT &created, ParametersT &&... parameters)castor::ResourceCacheBaseT< castor3d::AnimatedObjectGroup, String, castor3d::AnimatedObjectGroupCacheTraits >inline
tryFind(ElementKeyT const &name) const noexceptcastor::ResourceCacheBaseT< castor3d::AnimatedObjectGroup, String, castor3d::AnimatedObjectGroupCacheTraits >inline
tryFindNoLock(ElementKeyT const &name) const noexceptcastor::ResourceCacheBaseT< castor3d::AnimatedObjectGroup, String, castor3d::AnimatedObjectGroupCacheTraits >inline
tryRemove(ElementKeyT const &name, bool cleanup=false) noexceptcastor::ResourceCacheBaseT< castor3d::AnimatedObjectGroup, String, castor3d::AnimatedObjectGroupCacheTraits >inline
tryRemoveNoLock(ElementKeyT const &name, bool cleanup=false) noexceptcastor::ResourceCacheBaseT< castor3d::AnimatedObjectGroup, String, castor3d::AnimatedObjectGroupCacheTraits >inline
unlock() const noexceptcastor::ResourceCacheBaseT< castor3d::AnimatedObjectGroup, String, castor3d::AnimatedObjectGroupCacheTraits >inline
update(castor3d::CpuUpdater &updater)castor::ResourceCacheT< castor3d::AnimatedObjectGroup, String, castor3d::AnimatedObjectGroupCacheTraits >
~ResourceCacheBaseT() noexcept=defaultcastor::ResourceCacheBaseT< castor3d::AnimatedObjectGroup, String, castor3d::AnimatedObjectGroupCacheTraits >protectedvirtual
~ResourceCacheT() noexcept overridecastor::ResourceCacheT< castor3d::AnimatedObjectGroup, String, castor3d::AnimatedObjectGroupCacheTraits >