Castor3D 0.16.0
Multiplatform 3D engine
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This is the complete list of members for castor3d::VertexTransformingPass, including all inherited members.
registerNode(SubmeshRenderNode const &node, TransformPipeline const &pipeline, GpuBufferOffsetT< castor::Point4f > const &morphTargets, GpuBufferOffsetT< MorphingWeightsConfiguration > const &morphingWeights, GpuBufferOffsetT< SkinningTransformsConfiguration > const &skinTransforms) | castor3d::VertexTransformingPass | |
unregisterNode(SubmeshRenderNode const &node) | castor3d::VertexTransformingPass | |
VertexTransformingPass(crg::FramePass const &pass, crg::GraphContext &context, crg::RunnableGraph &graph, RenderDevice const &device, ashes::Buffer< ModelBufferConfiguration > const &modelsBuffer) | castor3d::VertexTransformingPass |