Castor3D 0.16.0
Multiplatform 3D engine
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This is the complete list of members for castor3d::WeightedBlendRendering, including all inherited members.
accept(RenderTechniqueVisitor &visitor) | castor3d::WeightedBlendRendering | |
countInitialisationSteps() noexcept | castor3d::WeightedBlendRendering | static |
getLastPass() const noexcept | castor3d::WeightedBlendRendering | inline |
WeightedBlendRendering(crg::FramePassGroup &graph, RenderDevice const &device, ProgressBar *progress, bool &enabled, crg::FramePass const &transparentPassDesc, Texture const &depthObj, TransparentPassResult const &transparentPassResult, crg::ImageViewIdArray const &targetColourView, castor::Size const &size, CameraUbo const &cameraUbo, SceneUbo const &sceneUbo, HdrConfigUbo const &hdrConfigUbo) | castor3d::WeightedBlendRendering |