Castor3D 0.16.0
Multiplatform 3D engine
castor::ResourceCacheT< castor3d::Overlay, String, castor3d::OverlayCacheTraits > Member List

This is the complete list of members for castor::ResourceCacheT< castor3d::Overlay, String, castor3d::OverlayCacheTraits >, including all inherited members.

add(ElementKeyT const &name, ElementPtrT &element, bool initialise=true)castor::ResourceCacheBaseT< castor3d::Overlay, String, castor3d::OverlayCacheTraits >inline
add(ElementKeyT const &name, ParametersT &&... parameters)castor::ResourceCacheBaseT< castor3d::Overlay, String, castor3d::OverlayCacheTraits >inline
addNoLock(ElementKeyT const &name, ElementPtrT &element, bool initialise=true)castor::ResourceCacheBaseT< castor3d::Overlay, String, castor3d::OverlayCacheTraits >inline
addNoLock(ElementKeyT const &name, ParametersT &&... parameters)castor::ResourceCacheBaseT< castor3d::Overlay, String, castor3d::OverlayCacheTraits >inline
begin() noexceptcastor::ResourceCacheBaseT< castor3d::Overlay, String, castor3d::OverlayCacheTraits >inline
begin() const noexceptcastor::ResourceCacheBaseT< castor3d::Overlay, String, castor3d::OverlayCacheTraits >inline
cleanup()castor::ResourceCacheT< castor3d::Overlay, String, castor3d::OverlayCacheTraits >
cleanup(castor3d::Overlay &overlay)castor::ResourceCacheT< castor3d::Overlay, String, castor3d::OverlayCacheTraits >
clear() noexceptcastor::ResourceCacheT< castor3d::Overlay, String, castor3d::OverlayCacheTraits >
const_iterator typedefcastor::ResourceCacheT< castor3d::Overlay, String, castor3d::OverlayCacheTraits >
create(ElementKeyT const &name, ParametersT &&... parameters) constcastor::ResourceCacheBaseT< castor3d::Overlay, String, castor3d::OverlayCacheTraits >inline
createFontTexture(castor::FontResPtr font)castor::ResourceCacheT< castor3d::Overlay, String, castor3d::OverlayCacheTraits >
CU_DeclareMap(ElementKeyT, castor3d::FontTextureUPtr, FontTextureStr)castor::ResourceCacheT< castor3d::Overlay, String, castor3d::OverlayCacheTraits >
doAddNoLock(ElementKeyT const &name, ElementPtrT &element, bool initialise=true)castor::ResourceCacheBaseT< castor3d::Overlay, String, castor3d::OverlayCacheTraits >inlineprotected
doAddNoLockT(ElementKeyT const &name, ParametersT &&... parameters)castor::ResourceCacheBaseT< castor3d::Overlay, String, castor3d::OverlayCacheTraits >inlineprotected
doCleanupNoLock() const noexceptcastor::ResourceCacheBaseT< castor3d::Overlay, String, castor3d::OverlayCacheTraits >inlineprotected
doClearNoLock() noexceptcastor::ResourceCacheBaseT< castor3d::Overlay, String, castor3d::OverlayCacheTraits >inlineprotected
doCreateT(ElementKeyT const &name, ParametersT &&... parameters) constcastor::ResourceCacheBaseT< castor3d::Overlay, String, castor3d::OverlayCacheTraits >inlineprotected
doTryAddNoLock(ElementKeyT const &name, ElementPtrT &element, bool initialise=true)castor::ResourceCacheBaseT< castor3d::Overlay, String, castor3d::OverlayCacheTraits >inlineprotected
doTryAddNoLockT(ElementKeyT const &name, bool initialise, ElementObsT &created, ParametersT &&... parameters)castor::ResourceCacheBaseT< castor3d::Overlay, String, castor3d::OverlayCacheTraits >inlineprotected
doTryFindNoLock(ElementKeyT const &name) const noexceptcastor::ResourceCacheBaseT< castor3d::Overlay, String, castor3d::OverlayCacheTraits >inlineprotected
doTryRemoveNoLock(ElementKeyT const &name, bool cleanup=false) noexceptcastor::ResourceCacheBaseT< castor3d::Overlay, String, castor3d::OverlayCacheTraits >inlineprotected
ElementCacheBaseT typedefcastor::ResourceCacheBaseT< castor3d::Overlay, String, castor3d::OverlayCacheTraits >
ElementCacheT typedefcastor::ResourceCacheT< castor3d::Overlay, String, castor3d::OverlayCacheTraits >
ElementCacheTraitsT typedefcastor::ResourceCacheT< castor3d::Overlay, String, castor3d::OverlayCacheTraits >
ElementCleanerT typedefcastor::ResourceCacheT< castor3d::Overlay, String, castor3d::OverlayCacheTraits >
ElementContT typedefcastor::ResourceCacheT< castor3d::Overlay, String, castor3d::OverlayCacheTraits >
ElementInitialiserT typedefcastor::ResourceCacheT< castor3d::Overlay, String, castor3d::OverlayCacheTraits >
ElementKeyT typedefcastor::ResourceCacheT< castor3d::Overlay, String, castor3d::OverlayCacheTraits >
ElementMergerT typedefcastor::ResourceCacheT< castor3d::Overlay, String, castor3d::OverlayCacheTraits >
ElementObsT typedefcastor::ResourceCacheT< castor3d::Overlay, String, castor3d::OverlayCacheTraits >
ElementPtrT typedefcastor::ResourceCacheT< castor3d::Overlay, String, castor3d::OverlayCacheTraits >
ElementT typedefcastor::ResourceCacheT< castor3d::Overlay, String, castor3d::OverlayCacheTraits >
end() noexceptcastor::ResourceCacheBaseT< castor3d::Overlay, String, castor3d::OverlayCacheTraits >inline
end() const noexceptcastor::ResourceCacheBaseT< castor3d::Overlay, String, castor3d::OverlayCacheTraits >inline
find(ElementKeyT const &name) constcastor::ResourceCacheBaseT< castor3d::Overlay, String, castor3d::OverlayCacheTraits >inline
findNoLock(ElementKeyT const &name) constcastor::ResourceCacheBaseT< castor3d::Overlay, String, castor3d::OverlayCacheTraits >inline
forEach(FuncType func) constcastor::ResourceCacheBaseT< castor3d::Overlay, String, castor3d::OverlayCacheTraits >inline
forEach(FuncType func)castor::ResourceCacheBaseT< castor3d::Overlay, String, castor3d::OverlayCacheTraits >inline
getCategories() const noexceptcastor::ResourceCacheT< castor3d::Overlay, String, castor3d::OverlayCacheTraits >inline
getEngine() const noexceptcastor::ResourceCacheT< castor3d::Overlay, String, castor3d::OverlayCacheTraits >inline
getFactory() noexceptcastor::ResourceCacheT< castor3d::Overlay, String, castor3d::OverlayCacheTraits >inline
getFontTexture(String const &name)castor::ResourceCacheT< castor3d::Overlay, String, castor3d::OverlayCacheTraits >
getObjectCount() const noexceptcastor::ResourceCacheBaseT< castor3d::Overlay, String, castor3d::OverlayCacheTraits >inline
getObjectCountNoLock() const noexceptcastor::ResourceCacheBaseT< castor3d::Overlay, String, castor3d::OverlayCacheTraits >inline
getObjectTypeName() const noexceptcastor::ResourceCacheBaseT< castor3d::Overlay, String, castor3d::OverlayCacheTraits >inline
getOverlayFactory() const noexceptcastor::ResourceCacheT< castor3d::Overlay, String, castor3d::OverlayCacheTraits >inline
has(ElementKeyT const &name) const noexceptcastor::ResourceCacheBaseT< castor3d::Overlay, String, castor3d::OverlayCacheTraits >inline
hasNoLock(ElementKeyT const &name) const noexceptcastor::ResourceCacheBaseT< castor3d::Overlay, String, castor3d::OverlayCacheTraits >inline
initialise(castor3d::Overlay &overlay)castor::ResourceCacheT< castor3d::Overlay, String, castor3d::OverlayCacheTraits >
isEmpty() const noexceptcastor::ResourceCacheBaseT< castor3d::Overlay, String, castor3d::OverlayCacheTraits >inline
isEmptyNoLock() const noexceptcastor::ResourceCacheBaseT< castor3d::Overlay, String, castor3d::OverlayCacheTraits >inline
iterator typedefcastor::ResourceCacheT< castor3d::Overlay, String, castor3d::OverlayCacheTraits >
lock() constcastor::ResourceCacheBaseT< castor3d::Overlay, String, castor3d::OverlayCacheTraits >inline
m_cleancastor::ResourceCacheBaseT< castor3d::Overlay, String, castor3d::OverlayCacheTraits >protected
m_initialisecastor::ResourceCacheBaseT< castor3d::Overlay, String, castor3d::OverlayCacheTraits >protected
m_loggercastor::ResourceCacheBaseT< castor3d::Overlay, String, castor3d::OverlayCacheTraits >protected
m_mergecastor::ResourceCacheBaseT< castor3d::Overlay, String, castor3d::OverlayCacheTraits >protected
m_mutexcastor::ResourceCacheBaseT< castor3d::Overlay, String, castor3d::OverlayCacheTraits >protected
m_resourcescastor::ResourceCacheBaseT< castor3d::Overlay, String, castor3d::OverlayCacheTraits >mutableprotected
mergeInto(ElementCacheBaseT &destination)castor::ResourceCacheBaseT< castor3d::Overlay, String, castor3d::OverlayCacheTraits >inline
MutexT typedefcastor::ResourceCacheBaseT< castor3d::Overlay, String, castor3d::OverlayCacheTraits >protected
operator=(ResourceCacheBaseT const &)=deletecastor::ResourceCacheBaseT< castor3d::Overlay, String, castor3d::OverlayCacheTraits >
operator=(ResourceCacheBaseT &&) noexcept=deletecastor::ResourceCacheBaseT< castor3d::Overlay, String, castor3d::OverlayCacheTraits >
OverlayCategories typedefcastor::ResourceCacheT< castor3d::Overlay, String, castor3d::OverlayCacheTraits >
remove(ElementKeyT const &name, bool cleanup=false) noexceptcastor::ResourceCacheBaseT< castor3d::Overlay, String, castor3d::OverlayCacheTraits >inline
removeNoLock(ElementKeyT const &name, bool cleanup=false) noexceptcastor::ResourceCacheBaseT< castor3d::Overlay, String, castor3d::OverlayCacheTraits >inline
rename(ElementKeyT const &oldName, ElementKeyT const &newName)castor::ResourceCacheBaseT< castor3d::Overlay, String, castor3d::OverlayCacheTraits >inline
reportAdded(String const &name) constcastor::ResourceCacheBaseT< castor3d::Overlay, String, castor3d::OverlayCacheTraits >inline
reportCreation(String const &name) constcastor::ResourceCacheBaseT< castor3d::Overlay, String, castor3d::OverlayCacheTraits >inline
reportDuplicate(String const &name) constcastor::ResourceCacheBaseT< castor3d::Overlay, String, castor3d::OverlayCacheTraits >inline
reportNull() constcastor::ResourceCacheBaseT< castor3d::Overlay, String, castor3d::OverlayCacheTraits >inline
reportUnknown(String const &name) constcastor::ResourceCacheBaseT< castor3d::Overlay, String, castor3d::OverlayCacheTraits >inline
ResourceCacheBaseT(ResourceCacheBaseT const &)=deletecastor::ResourceCacheBaseT< castor3d::Overlay, String, castor3d::OverlayCacheTraits >
ResourceCacheBaseT(ResourceCacheBaseT &&) noexcept=deletecastor::ResourceCacheBaseT< castor3d::Overlay, String, castor3d::OverlayCacheTraits >
ResourceCacheBaseT(LoggerInstance &logger, ElementInitialiserT initialise=ElementInitialiserT{}, ElementCleanerT clean=ElementCleanerT{}, ElementMergerT merge=ElementMergerT{})castor::ResourceCacheBaseT< castor3d::Overlay, String, castor3d::OverlayCacheTraits >inlineexplicitprotected
ResourceCacheT(castor3d::Engine &engine)castor::ResourceCacheT< castor3d::Overlay, String, castor3d::OverlayCacheTraits >explicit
tryAdd(ElementKeyT const &name, ElementPtrT &element, bool initialise=false)castor::ResourceCacheBaseT< castor3d::Overlay, String, castor3d::OverlayCacheTraits >inline
tryAdd(ElementKeyT const &name, bool initialise, ElementObsT &created, ParametersT &&... parameters)castor::ResourceCacheBaseT< castor3d::Overlay, String, castor3d::OverlayCacheTraits >inline
tryAddNoLock(ElementKeyT const &name, ElementPtrT &element, bool initialise=false)castor::ResourceCacheBaseT< castor3d::Overlay, String, castor3d::OverlayCacheTraits >inline
tryAddNoLock(ElementKeyT const &name, bool initialise, ElementObsT &created, ParametersT &&... parameters)castor::ResourceCacheBaseT< castor3d::Overlay, String, castor3d::OverlayCacheTraits >inline
tryFind(ElementKeyT const &name) const noexceptcastor::ResourceCacheBaseT< castor3d::Overlay, String, castor3d::OverlayCacheTraits >inline
tryFindNoLock(ElementKeyT const &name) const noexceptcastor::ResourceCacheBaseT< castor3d::Overlay, String, castor3d::OverlayCacheTraits >inline
tryRemove(ElementKeyT const &name, bool cleanup=false) noexceptcastor::ResourceCacheBaseT< castor3d::Overlay, String, castor3d::OverlayCacheTraits >inline
tryRemoveNoLock(ElementKeyT const &name, bool cleanup=false) noexceptcastor::ResourceCacheBaseT< castor3d::Overlay, String, castor3d::OverlayCacheTraits >inline
unlock() const noexceptcastor::ResourceCacheBaseT< castor3d::Overlay, String, castor3d::OverlayCacheTraits >inline
upload(castor3d::UploadData &uploader)castor::ResourceCacheT< castor3d::Overlay, String, castor3d::OverlayCacheTraits >
~ResourceCacheBaseT() noexcept=defaultcastor::ResourceCacheBaseT< castor3d::Overlay, String, castor3d::OverlayCacheTraits >protectedvirtual