Castor3D 0.16.0
Multiplatform 3D engine
castor3d::PrepassRendering Member List

This is the complete list of members for castor3d::PrepassRendering, including all inherited members.

accept(RenderTechniqueVisitor &visitor)castor3d::PrepassRendering
countInitialisationSteps() noexceptcastor3d::PrepassRenderingstatic
getDepthObj() const noexceptcastor3d::PrepassRenderinginline
getDepthRange() const noexceptcastor3d::PrepassRenderinginline
getDepthRangePass() const noexceptcastor3d::PrepassRendering
getEngine() const noexceptcastor3d::PrepassRendering
getLastPass() const noexceptcastor3d::PrepassRendering
getOwner() constcastor::OwnedBy< RenderTechnique >inline
getVisibility() const noexceptcastor3d::PrepassRenderinginline
getVisibilityPass() const noexceptcastor3d::PrepassRenderinginline
hasVisibility() const noexceptcastor3d::PrepassRendering
listIntermediates(castor::Vector< IntermediateView > &intermediates)castor3d::PrepassRendering
needsDepthRange() const noexceptcastor3d::PrepassRenderinginline
OwnedBy(RenderTechnique &owner)castor::OwnedBy< RenderTechnique >inlineexplicitprotected
PrepassRendering(RenderTechnique &parent, RenderDevice const &device, crg::FramePassArray const &previousPasses, ProgressBar *progress, bool visbuffer)castor3d::PrepassRendering
setNeedsDepthRange(bool value) noexceptcastor3d::PrepassRenderinginline
update(CpuUpdater &updater)castor3d::PrepassRendering
update(GpuUpdater &updater)castor3d::PrepassRendering