Castor3D 0.16.0
Multiplatform 3D engine
castor3d::FontTexture Member List

This is the complete list of members for castor3d::FontTexture, including all inherited members.

cleanup(RenderDevice const &device)castor3d::FontTexture
convert(castor::U32String const &text) constcastor3d::FontTexture
CU_DeclareMap(char32_t, castor::Position, GlyphPosition)castor3d::FontTexture
doCleanup()castor3d::DoubleBufferedResourceT< ResourceT, PointerT >inlineprotected
doGetResource()castor3d::DoubleBufferedResourceT< ResourceT, PointerT >inlineprotected
doInitialise(RenderDevice const &device, QueueData const &queueData)castor3d::DoubleBufferedResourceT< ResourceT, PointerT >inlineprotected
doRefresh(bool clean, bool front)castor3d::DoubleBufferedResourceT< ResourceT, PointerT >inlineprotected
DoubleBufferedResourceT(Engine &parent, ResourcePtrT back, ResourcePtrT front)castor3d::DoubleBufferedResourceT< ResourceT, PointerT >inlineprotected
FontTexture(Engine &engine, castor::FontResPtr font)castor3d::FontTexture
getFont() constcastor3d::FontTextureinline
getFontBuffer() constcastor3d::FontTextureinline
getFontName() constcastor3d::FontTexture
getGlyphPosition(char32_t glyphChar) constcastor3d::FontTexture
getOwner() constcastor::OwnedBy< Engine >inline
getResource() constcastor3d::DoubleBufferedResourceT< ResourceT, PointerT >inline
getSampler() constcastor3d::FontTextureinline
getTexture() constcastor3d::FontTextureinline
initialise(RenderDevice const &device, QueueData const &queueData)castor3d::FontTexture
m_backcastor3d::DoubleBufferedResourceT< ResourceT, PointerT >protected
m_frontcastor3d::DoubleBufferedResourceT< ResourceT, PointerT >protected
OnChanged typedefcastor3d::DoubleBufferedResourceT< ResourceT, PointerT >
OnChangedFunction typedefcastor3d::DoubleBufferedResourceT< ResourceT, PointerT >
onResourceChangedcastor3d::DoubleBufferedResourceT< ResourceT, PointerT >
OwnedBy(Engine &owner)castor::OwnedBy< Engine >inlineexplicitprotected
ResourcePtrT typedefcastor3d::DoubleBufferedResourceT< ResourceT, PointerT >
setId(uint32_t v)castor3d::FontTextureinline
update(bool clean)castor3d::DoubleBufferedResourceT< ResourceT, PointerT >inline
upload(UploadData &uploader)castor3d::FontTexture
~DoubleBufferedResourceT() noexcept=defaultcastor3d::DoubleBufferedResourceT< ResourceT, PointerT >protectedvirtual