Castor3D 0.16.0
Multiplatform 3D engine
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This is the complete list of members for castor3d::ClustersUbo, including all inherited members.
addDescriptorWrite(ashes::WriteDescriptorSetArray &descriptorWrites, uint32_t &dstBinding, uint32_t dstArrayElement=0u) const | castor3d::ClustersUbo | inline |
addLayoutBinding(ashes::VkDescriptorSetLayoutBindingArray &bindings, uint32_t &index, VkShaderStageFlags stages) const | castor3d::ClustersUbo | inline |
ClustersUbo(ClustersUbo const &rhs)=delete | castor3d::ClustersUbo | |
ClustersUbo(ClustersUbo &&rhs) noexcept=default | castor3d::ClustersUbo | |
ClustersUbo(RenderDevice const &device) | castor3d::ClustersUbo | explicit |
Configuration typedef | castor3d::ClustersUbo | |
cpuUpdate(castor::Point3ui gridDim, castor::Point2ui clusterSize, float viewNear, float viewFar, uint32_t pointLightsCount, uint32_t spotLightsCount, ClusterSplitScheme splitScheme, float bias, bool enableWaveIntrinsics) | castor3d::ClustersUbo | |
createLayoutBinding(uint32_t index, VkShaderStageFlags stages) const | castor3d::ClustersUbo | inline |
createPassBinding(crg::FramePass &pass, uint32_t binding) const | castor3d::ClustersUbo | inline |
createSizedBinding(ashes::DescriptorSet &descriptorSet, VkDescriptorSetLayoutBinding const &layoutBinding) const | castor3d::ClustersUbo | inline |
getDescriptorWrite(uint32_t dstBinding, uint32_t dstArrayElement=0u) const | castor3d::ClustersUbo | inline |
getUbo() const | castor3d::ClustersUbo | inline |
operator=(ClustersUbo const &rhs)=delete | castor3d::ClustersUbo | |
operator=(ClustersUbo &&rhs) noexcept=delete | castor3d::ClustersUbo | |
~ClustersUbo() noexcept | castor3d::ClustersUbo |