Castor3D 0.16.0
Multiplatform 3D engine
castor3d::LightCategory Member List

This is the complete list of members for castor3d::LightCategory, including all inherited members.

accept(ConfigurationVisitorBase &vis)castor3d::LightCategory
doFillBaseShadowData(BaseShadowData &data) constcastor3d::LightCategoryprotected
fillLightBuffer(castor::Point4f *data) constcastor3d::LightCategory
fillShadowBuffer(AllShadowData &data) const =0castor3d::LightCategorypure virtual
getBoundingBox() constcastor3d::LightCategoryinline
getColour() constcastor3d::LightCategoryinline
getColour()castor3d::LightCategoryinline
getDiffuseIntensity() constcastor3d::LightCategoryinline
getFarPlane() constcastor3d::LightCategoryinline
getIntensity() constcastor3d::LightCategoryinline
getIntensity()castor3d::LightCategoryinline
getLight() constcastor3d::LightCategoryinline
getLight()castor3d::LightCategoryinline
getLightComponentCount() constcastor3d::LightCategoryinline
getLightType() constcastor3d::LightCategoryinline
getLpvConfig() constcastor3d::LightCategory
getShadowComponentCount() constcastor3d::LightCategoryinline
getShadowConfig() constcastor3d::LightCategory
getShadowPcfFilterSize() constcastor3d::LightCategory
getShadowPcfOffsets() constcastor3d::LightCategory
getShadowPcfSampleCount() constcastor3d::LightCategory
getShadowRawOffsets() constcastor3d::LightCategory
getSpecularIntensity() constcastor3d::LightCategoryinline
getVolumetricScatteringFactor() constcastor3d::LightCategory
getVolumetricSteps() constcastor3d::LightCategory
getVsmLightBleedingReduction() constcastor3d::LightCategory
getVsmMinVariance() constcastor3d::LightCategory
Lightcastor3d::LightCategoryfriend
LightCategory(LightType lightType, Light &light, uint32_t lightComponentCount, uint32_t shadowComponentCount)castor3d::LightCategoryexplicitprotected
LightMbrAligncastor3d::LightCategorystatic
m_cubeBoxcastor3d::LightCategoryprotected
m_farPlanecastor3d::LightCategoryprotected
setColour(castor::Point3f const &value)castor3d::LightCategory
setDiffuseIntensity(float value)castor3d::LightCategory
setIntensity(castor::Point2f const &value)castor3d::LightCategory
setPcfFilterSize(uint32_t value)castor3d::LightCategory
setPcfMaxSlopeOffset(float value)castor3d::LightCategory
setPcfMinOffset(float value)castor3d::LightCategory
setPcfSampleCount(uint32_t value)castor3d::LightCategory
setRawMaxSlopeOffset(float value)castor3d::LightCategory
setRawMinOffset(float value)castor3d::LightCategory
setSpecularIntensity(float value)castor3d::LightCategory
setVolumetricScatteringFactor(float value)castor3d::LightCategory
setVolumetricSteps(uint32_t value)castor3d::LightCategory
setVsmLightBleedingReduction(float value)castor3d::LightCategory
setVsmMinVariance(float value)castor3d::LightCategory
update()=0castor3d::LightCategorypure virtual
~LightCategory() noexcept=defaultcastor3d::LightCategoryvirtual