Castor3D 0.16.0
Multiplatform 3D engine
castor3d::DefaultReflRefrComponent Member List

This is the complete list of members for castor3d::DefaultReflRefrComponent, including all inherited members.

accept(ConfigurationVisitorBase &vis)castor3d::PassComponentinlinevirtual
clone(Pass &pass) constcastor3d::PassComponent
createPlugin(PassComponentRegister const &passComponent)castor3d::DefaultReflRefrComponentinlinestatic
DefaultReflRefrComponent(Pass &pass)castor3d::DefaultReflRefrComponentexplicit
fillBuffer(PassBuffer &buffer) constcastor3d::PassComponent
fillChannel(TextureConfiguration &configuration, uint32_t mask) constcastor3d::PassComponent
fillConfig(TextureConfiguration &config, ConfigurationVisitorBase &vis) constcastor3d::PassComponentinlinevirtual
getColour() constcastor3d::PassComponentinlinevirtual
getDependencies() constcastor3d::PassComponentinline
getId() constcastor3d::PassComponentinline
getOwner() constcastor::OwnedBy< Pass >inline
getPassFlags() constcastor3d::PassComponentinlinevirtual
getPlugin() constcastor3d::PassComponentinline
getType() constcastor3d::PassComponentinline
hasColour() constcastor3d::PassComponentinlinevirtual
m_dependenciescastor3d::PassComponentprotected
m_dirtycastor3d::PassComponentprotected
m_idcastor3d::PassComponentprotected
m_materialShadercastor3d::PassComponentprotected
m_plugincastor3d::PassComponentprotected
m_typecastor3d::PassComponentprotected
onAddToPass() constcastor3d::PassComponentinlinevirtual
OwnedBy(Pass &owner)castor::OwnedBy< Pass >inlineexplicitprotected
PassComponent(Pass &pass, castor::String type, castor::StringArray deps={})castor3d::PassComponent
setColour(castor::HdrRgbColour v)castor3d::PassComponentinlinevirtual
setColour(castor::RgbColour const &v, float gamma=2.2f)castor3d::PassComponentinline
setColour(castor::Coords3f const &v)castor3d::PassComponentinline
setColour(castor::Point3f const &v)castor3d::PassComponentinline
TypeNamecastor3d::DefaultReflRefrComponentstatic
update()castor3d::PassComponentinlinevirtual
writeText(castor::String const &tabs, castor::Path const &folder, castor::String const &subfolder, castor::StringStream &file) constcastor3d::PassComponent
~PassComponent() noexcept=defaultcastor3d::PassComponentvirtual