cleanup(RenderDevice const &device) | castor3d::SubmeshComponentData | |
copy(SubmeshComponentDataRPtr data) const override | castor3d::BaseDataComponentT< SubmeshDataT, DataT >::ComponentData | inlinevirtual |
gather(PipelineFlags const &flags, Pass const &pass, ObjectBufferOffset const &bufferOffsets, ashes::BufferCRefArray &buffers, castor::Vector< uint64_t > &offsets, ashes::PipelineVertexInputStateCreateInfoCRefArray &layouts, uint32_t ¤tBinding, uint32_t ¤tLocation) override | castor3d::BaseDataComponentT< SubmeshDataT, DataT >::ComponentData | inlinevirtual |
getData() | castor3d::BaseDataComponentT< SubmeshDataT, DataT >::ComponentData | inline |
getData() const | castor3d::BaseDataComponentT< SubmeshDataT, DataT >::ComponentData | inline |
getUsageFlags() const noexcept | castor3d::SubmeshComponentData | inlinevirtual |
initialise(RenderDevice const &device) | castor3d::SubmeshComponentData | |
m_submesh | castor3d::SubmeshComponentData | protected |
needsUpdate() | castor3d::SubmeshComponentData | inline |
operator=(SubmeshSubComponent const &)=delete | castor3d::SubmeshSubComponent | |
operator=(SubmeshSubComponent &&) noexcept=default | castor3d::SubmeshSubComponent | |
setData(castor::Vector< DataT > const &data) | castor3d::BaseDataComponentT< SubmeshDataT, DataT >::ComponentData | inline |
SubmeshComponentData(Submesh &submesh) | castor3d::BaseDataComponentT< SubmeshDataT, DataT >::ComponentData | |
SubmeshSubComponent()=default | castor3d::SubmeshSubComponent | |
SubmeshSubComponent(SubmeshSubComponent const &)=delete | castor3d::SubmeshSubComponent | |
SubmeshSubComponent(SubmeshSubComponent &&) noexcept=default | castor3d::SubmeshSubComponent | |
upload(UploadData &uploader) | castor3d::SubmeshComponentData | |
~SubmeshSubComponent() noexcept=default | castor3d::SubmeshSubComponent | virtual |