Castor3D 0.16.0
Multiplatform 3D engine
castor3d::MaterialImporter Member List

This is the complete list of members for castor3d::MaterialImporter, including all inherited members.

convertToNormalMap(castor::Path &path, castor3d::TextureConfiguration &config) constcastor3d::MaterialImporter
getImporterFile() const noexceptcastor3d::MaterialImporterinline
getOwner() constcastor::OwnedBy< Engine >inline
import(Material &material, ImporterFile *file, Parameters const &parameters, castor::Map< PassComponentTextureFlag, TextureConfiguration > const &textureRemaps)castor3d::MaterialImporter
import(Material &material, castor::Path const &pathFile, Parameters const &parameters, castor::Map< PassComponentTextureFlag, TextureConfiguration > const &textureRemaps)castor3d::MaterialImporterstatic
loadImage(castor::String const &name, castor::ImageCreateParams const &params) constcastor3d::MaterialImporter
loadImage(castor::Path const &path) constcastor3d::MaterialImporter
loadImage(castor::String const &name, castor::String type, castor::ByteArray data) constcastor3d::MaterialImporter
loadTexture(castor::Path const &path, TextureConfiguration const &config) constcastor3d::MaterialImporter
loadTexture(castor::String name, castor::String type, castor::ByteArray data, TextureConfiguration const &config) constcastor3d::MaterialImporter
loadTexture(castor::Path const &path, TextureConfiguration const &config, PassTextureConfig const &passConfig, Pass &pass) constcastor3d::MaterialImporter
loadTexture(castor::String name, castor::String type, castor::ByteArray data, TextureConfiguration const &config, PassTextureConfig const &passConfig, Pass &pass) constcastor3d::MaterialImporter
m_filecastor3d::MaterialImporterprotected
m_parameterscastor3d::MaterialImporterprotected
m_textureRemapscastor3d::MaterialImporterprotected
MaterialImporter(Engine &engine)castor3d::MaterialImporterexplicit
MaterialImporter(Engine &engine, ImporterFile *file)castor3d::MaterialImporterexplicit
OwnedBy(Engine &owner)castor::OwnedBy< Engine >inlineexplicitprotected
~MaterialImporter()=defaultcastor3d::MaterialImportervirtual