Castor3D 0.16.0
Multiplatform 3D engine
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This is the complete list of members for castor3d::MaterialImporter, including all inherited members.
convertToNormalMap(castor::Path &path, castor3d::TextureConfiguration &config) const | castor3d::MaterialImporter | |
getImporterFile() const noexcept | castor3d::MaterialImporter | inline |
getOwner() const | castor::OwnedBy< Engine > | inline |
import(Material &material, ImporterFile *file, Parameters const ¶meters, castor::Map< PassComponentTextureFlag, TextureConfiguration > const &textureRemaps) | castor3d::MaterialImporter | |
import(Material &material, castor::Path const &pathFile, Parameters const ¶meters, castor::Map< PassComponentTextureFlag, TextureConfiguration > const &textureRemaps) | castor3d::MaterialImporter | static |
loadImage(castor::String const &name, castor::ImageCreateParams const ¶ms) const | castor3d::MaterialImporter | |
loadImage(castor::Path const &path) const | castor3d::MaterialImporter | |
loadImage(castor::String const &name, castor::String type, castor::ByteArray data) const | castor3d::MaterialImporter | |
loadTexture(castor::Path const &path, TextureConfiguration const &config) const | castor3d::MaterialImporter | |
loadTexture(castor::String name, castor::String type, castor::ByteArray data, TextureConfiguration const &config) const | castor3d::MaterialImporter | |
loadTexture(castor::Path const &path, TextureConfiguration const &config, PassTextureConfig const &passConfig, Pass &pass) const | castor3d::MaterialImporter | |
loadTexture(castor::String name, castor::String type, castor::ByteArray data, TextureConfiguration const &config, PassTextureConfig const &passConfig, Pass &pass) const | castor3d::MaterialImporter | |
m_file | castor3d::MaterialImporter | protected |
m_parameters | castor3d::MaterialImporter | protected |
m_textureRemaps | castor3d::MaterialImporter | protected |
MaterialImporter(Engine &engine) | castor3d::MaterialImporter | explicit |
MaterialImporter(Engine &engine, ImporterFile *file) | castor3d::MaterialImporter | explicit |
OwnedBy(Engine &owner) | castor::OwnedBy< Engine > | inlineexplicitprotected |
~MaterialImporter()=default | castor3d::MaterialImporter | virtual |