Castor3D 0.16.0
Multiplatform 3D engine
castor3d::SubmeshComponentData Member List

This is the complete list of members for castor3d::SubmeshComponentData, including all inherited members.

cleanup(RenderDevice const &device)castor3d::SubmeshComponentData
copy(SubmeshComponentDataRPtr data) const =0castor3d::SubmeshComponentDatapure virtual
gather(PipelineFlags const &flags, Pass const &pass, ObjectBufferOffset const &bufferOffsets, ashes::BufferCRefArray &buffers, castor::Vector< uint64_t > &offsets, ashes::PipelineVertexInputStateCreateInfoCRefArray &layouts, uint32_t &currentBinding, uint32_t &currentLocation)=0castor3d::SubmeshComponentDatapure virtual
getUsageFlags() const noexceptcastor3d::SubmeshComponentDatainlinevirtual
initialise(RenderDevice const &device)castor3d::SubmeshComponentData
m_submeshcastor3d::SubmeshComponentDataprotected
needsUpdate()castor3d::SubmeshComponentDatainline
operator=(SubmeshSubComponent const &)=deletecastor3d::SubmeshSubComponent
operator=(SubmeshSubComponent &&) noexcept=defaultcastor3d::SubmeshSubComponent
SubmeshComponentData(Submesh &submesh)castor3d::SubmeshComponentData
SubmeshSubComponent()=defaultcastor3d::SubmeshSubComponent
SubmeshSubComponent(SubmeshSubComponent const &)=deletecastor3d::SubmeshSubComponent
SubmeshSubComponent(SubmeshSubComponent &&) noexcept=defaultcastor3d::SubmeshSubComponent
upload(UploadData &uploader)castor3d::SubmeshComponentData
~SubmeshSubComponent() noexcept=defaultcastor3d::SubmeshSubComponentvirtual