Castor3D 0.16.0
Multiplatform 3D engine
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This is the complete list of members for castor3d::ShadowMapPoint, including all inherited members.
accept(ConfigurationVisitorBase &visitor) | castor3d::ShadowMap | |
doEnableBlur(uint32_t index) const | castor3d::ShadowMap | protected |
doEnableCopyStatic(uint32_t index) const | castor3d::ShadowMap | protected |
doRegisterGraphIO(crg::FramePassGroup &graph, bool vsm, bool rsm, bool isStatic) const | castor3d::ShadowMap | protected |
getClearValues() const | castor3d::ShadowMap | |
getCount() const noexcept | castor3d::ShadowMap | inline |
getOwner() const | castor::OwnedBy< Engine > | inline |
getSampler(SmTexture texture, uint32_t index=0u) const | castor3d::ShadowMap | |
getScene() const noexcept | castor3d::ShadowMap | inline |
getShadowPassResult(bool isStatic) const noexcept | castor3d::ShadowMap | inline |
getShadowPassResult(bool isStatic) noexcept | castor3d::ShadowMap | inline |
getTexture() const noexcept | castor3d::ShadowMapPoint | inline |
getView(SmTexture texture, uint32_t index=0u) const | castor3d::ShadowMap | virtual |
getViews(SmTexture texture, uint32_t index=0u) const | castor3d::ShadowMap | virtual |
m_count | castor3d::ShadowMap | protected |
m_device | castor3d::ShadowMap | protected |
m_lightType | castor3d::ShadowMap | protected |
m_name | castor3d::ShadowMap | protected |
m_passes | castor3d::ShadowMap | protected |
m_passesIndex | castor3d::ShadowMap | protected |
m_resources | castor3d::ShadowMap | protected |
m_result | castor3d::ShadowMap | protected |
m_scene | castor3d::ShadowMap | protected |
m_staticsResult | castor3d::ShadowMap | protected |
OwnedBy(Engine &owner) | castor::OwnedBy< Engine > | inlineexplicitprotected |
PassDataPtr typedef | castor3d::ShadowMap | |
render(crg::SemaphoreWaitArray const &toWait, ashes::Queue const &queue, uint32_t index) | castor3d::ShadowMap | |
ShadowMap(crg::ResourcesCache &resources, RenderDevice const &device, Scene &scene, LightType lightType, VkImageCreateFlags createFlags, castor::Size const &size, uint32_t layerCount, uint32_t count) | castor3d::ShadowMap | |
ShadowMapPoint(crg::ResourcesCache &resources, RenderDevice const &device, Scene &scene, ProgressBar *progress) | castor3d::ShadowMapPoint | explicit |
update(CpuUpdater &updater) | castor3d::ShadowMap | |
update(GpuUpdater &updater) | castor3d::ShadowMap | |
~ShadowMap() noexcept=default | castor3d::ShadowMap | virtual |