allowClusteredLighting(bool value=true) | castor3d::RenderNodesPassDesc | inline |
componentModeFlags(ComponentModeFlags value) | castor3d::RenderNodesPassDesc | inline |
deferredLightingFilter(DeferredLightingFilter value) | castor3d::RenderNodesPassDesc | inline |
ignored(SceneNode const &value) | castor3d::RenderNodesPassDesc | inline |
implicitAction(crg::ImageViewId view, crg::RecordContext::ImplicitAction action) | castor3d::RenderNodesPassDesc | inline |
isStatic(bool value) | castor3d::RenderNodesPassDesc | inline |
m_allowClusteredLighting | castor3d::RenderNodesPassDesc | |
m_cameraUbo | castor3d::RenderNodesPassDesc | |
m_componentModeFlags | castor3d::RenderNodesPassDesc | |
m_culler | castor3d::RenderNodesPassDesc | |
m_deferredLightingFilter | castor3d::RenderNodesPassDesc | |
m_filters | castor3d::RenderNodesPassDesc | |
m_forceTwoSided | castor3d::RenderNodesPassDesc | |
m_handleStatic | castor3d::RenderNodesPassDesc | |
m_ignored | castor3d::RenderNodesPassDesc | |
m_index | castor3d::RenderNodesPassDesc | |
m_meshShading | castor3d::RenderNodesPassDesc | |
m_oit | castor3d::RenderNodesPassDesc | |
m_parallaxOcclusionFilter | castor3d::RenderNodesPassDesc | |
m_ruConfig | castor3d::RenderNodesPassDesc | |
m_safeBand | castor3d::RenderNodesPassDesc | |
m_sceneUbo | castor3d::RenderNodesPassDesc | |
m_size | castor3d::RenderNodesPassDesc | |
meshShading(bool value) | castor3d::RenderNodesPassDesc | inline |
parallaxOcclusionFilter(ParallaxOcclusionFilter value) | castor3d::RenderNodesPassDesc | inline |
passCount(uint32_t value) | castor3d::RenderNodesPassDesc | inline |
RenderNodesPassDesc(VkExtent3D size, CameraUbo const &cameraUbo, SceneUbo const &sceneUbo, SceneCuller &culler, RenderFilters filters, bool oit, bool forceTwoSided) | castor3d::RenderNodesPassDesc | inline |
RenderNodesPassDesc(VkExtent3D size, CameraUbo const &cameraUbo, SceneCuller &culler) | castor3d::RenderNodesPassDesc | inline |
RenderNodesPassDesc(VkExtent3D size, CameraUbo const &cameraUbo, SceneUbo const &sceneUbo, SceneCuller &culler) | castor3d::RenderNodesPassDesc | inline |
RenderNodesPassDesc(VkExtent3D size, CameraUbo const &cameraUbo, SceneUbo const &sceneUbo, SceneCuller &culler, bool oit) | castor3d::RenderNodesPassDesc | inline |
resettable(bool value) | castor3d::RenderNodesPassDesc | inline |
safeBand(bool value) | castor3d::RenderNodesPassDesc | inline |