Castor3D 0.16.0
Multiplatform 3D engine
castor3d::BackgroundRenderer Member List

This is the complete list of members for castor3d::BackgroundRenderer, including all inherited members.

BackgroundRenderer(crg::FramePassGroup &graph, crg::FramePassArray const &previousPasses, RenderDevice const &device, ProgressBar *progress, SceneBackground &background, HdrConfigUbo const &hdrConfigUbo, SceneUbo const &sceneUbo, crg::ImageViewIdArray const &colour, bool clearColour, bool clearDepth, bool forceVisible, crg::ImageViewIdArray const &depth, crg::ImageViewId const *depthObj)castor3d::BackgroundRenderer
BackgroundRenderer(crg::FramePassGroup &graph, crg::FramePass const *previousPass, RenderDevice const &device, ProgressBar *progress, SceneBackground &background, HdrConfigUbo const &hdrConfigUbo, SceneUbo const &sceneUbo, crg::ImageViewId const &colour, bool clearColour=true, bool forceVisible=false)castor3d::BackgroundRendererinline
BackgroundRenderer(crg::FramePassGroup &graph, crg::FramePass const *previousPass, RenderDevice const &device, ProgressBar *progress, SceneBackground &background, HdrConfigUbo const &hdrConfigUbo, SceneUbo const &sceneUbo, crg::ImageViewId const &colour, bool clearColour, bool clearDepth, bool forceVisible, crg::ImageViewId const &depth, crg::ImageViewId const *depthObj)castor3d::BackgroundRendererinline
BackgroundRenderer(crg::FramePassGroup &graph, crg::FramePassArray const &previousPasses, RenderDevice const &device, ProgressBar *progress, SceneBackground &background, HdrConfigUbo const &hdrConfigUbo, SceneUbo const &sceneUbo, crg::ImageViewIdArray const &colour, bool clearColour, bool clearDepth, bool forceVisible, crg::ImageViewId const &depth, crg::ImageViewId const *depthObj)castor3d::BackgroundRendererinline
getPass() const noexceptcastor3d::BackgroundRendererinline
update(CpuUpdater &updater)castor3d::BackgroundRenderer
update(GpuUpdater &updater)castor3d::BackgroundRenderer
~BackgroundRenderer() noexceptcastor3d::BackgroundRenderer