Castor3D 0.16.0
Multiplatform 3D engine
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This is the complete list of members for castor3d::BackgroundRenderer, including all inherited members.
BackgroundRenderer(crg::FramePassGroup &graph, crg::FramePassArray const &previousPasses, RenderDevice const &device, ProgressBar *progress, SceneBackground &background, HdrConfigUbo const &hdrConfigUbo, SceneUbo const &sceneUbo, crg::ImageViewIdArray const &colour, bool clearColour, bool clearDepth, bool forceVisible, crg::ImageViewIdArray const &depth, crg::ImageViewId const *depthObj) | castor3d::BackgroundRenderer | |
BackgroundRenderer(crg::FramePassGroup &graph, crg::FramePass const *previousPass, RenderDevice const &device, ProgressBar *progress, SceneBackground &background, HdrConfigUbo const &hdrConfigUbo, SceneUbo const &sceneUbo, crg::ImageViewId const &colour, bool clearColour=true, bool forceVisible=false) | castor3d::BackgroundRenderer | inline |
BackgroundRenderer(crg::FramePassGroup &graph, crg::FramePass const *previousPass, RenderDevice const &device, ProgressBar *progress, SceneBackground &background, HdrConfigUbo const &hdrConfigUbo, SceneUbo const &sceneUbo, crg::ImageViewId const &colour, bool clearColour, bool clearDepth, bool forceVisible, crg::ImageViewId const &depth, crg::ImageViewId const *depthObj) | castor3d::BackgroundRenderer | inline |
BackgroundRenderer(crg::FramePassGroup &graph, crg::FramePassArray const &previousPasses, RenderDevice const &device, ProgressBar *progress, SceneBackground &background, HdrConfigUbo const &hdrConfigUbo, SceneUbo const &sceneUbo, crg::ImageViewIdArray const &colour, bool clearColour, bool clearDepth, bool forceVisible, crg::ImageViewId const &depth, crg::ImageViewId const *depthObj) | castor3d::BackgroundRenderer | inline |
getPass() const noexcept | castor3d::BackgroundRenderer | inline |
update(CpuUpdater &updater) | castor3d::BackgroundRenderer | |
update(GpuUpdater &updater) | castor3d::BackgroundRenderer | |
~BackgroundRenderer() noexcept | castor3d::BackgroundRenderer |