Castor3D 0.16.0
Multiplatform 3D engine
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This is the complete list of members for castor3d::IndexMapping::ComponentData, including all inherited members.
cleanup(RenderDevice const &device) | castor3d::SubmeshComponentData | |
ComponentData(Submesh &submesh, VkBufferUsageFlags bufferUsageFlags) | castor3d::IndexMapping::ComponentData | inline |
copy(SubmeshComponentDataRPtr data) const =0 | castor3d::SubmeshComponentData | pure virtual |
gather(PipelineFlags const &flags, Pass const &pass, ObjectBufferOffset const &bufferOffsets, ashes::BufferCRefArray &buffers, castor::Vector< uint64_t > &offsets, ashes::PipelineVertexInputStateCreateInfoCRefArray &layouts, uint32_t ¤tBinding, uint32_t ¤tLocation) override final | castor3d::IndexMapping::ComponentData | inlinevirtual |
getUsageFlags() const noexcept override | castor3d::IndexMapping::ComponentData | inlinevirtual |
initialise(RenderDevice const &device) | castor3d::SubmeshComponentData | |
m_submesh | castor3d::SubmeshComponentData | protected |
needsUpdate() | castor3d::SubmeshComponentData | inline |
operator=(SubmeshSubComponent const &)=delete | castor3d::SubmeshSubComponent | |
operator=(SubmeshSubComponent &&) noexcept=default | castor3d::SubmeshSubComponent | |
SubmeshComponentData(Submesh &submesh) | castor3d::SubmeshComponentData | |
SubmeshSubComponent()=default | castor3d::SubmeshSubComponent | |
SubmeshSubComponent(SubmeshSubComponent const &)=delete | castor3d::SubmeshSubComponent | |
SubmeshSubComponent(SubmeshSubComponent &&) noexcept=default | castor3d::SubmeshSubComponent | |
upload(UploadData &uploader) | castor3d::SubmeshComponentData | |
~SubmeshSubComponent() noexcept=default | castor3d::SubmeshSubComponent | virtual |