Castor3D 0.16.0
Multiplatform 3D engine
castor3d::RenderQueue Member List

This is the complete list of members for castor3d::RenderQueue, including all inherited members.

cleanup() noexceptcastor3d::RenderQueue
fillConfig(crg::ru::Config &config) constcastor3d::RenderQueue
getCommandBuffer() const noexceptcastor3d::RenderQueueinline
getCuller() const noexceptcastor3d::RenderQueueinline
getDrawCallsCount() const noexceptcastor3d::RenderQueueinline
getFilters() constcastor3d::RenderQueue
getIgnoredNode() const noexceptcastor3d::RenderQueueinline
getOwner() constcastor::OwnedBy< RenderNodesPass >inline
getRenderNodes() const noexceptcastor3d::RenderQueueinline
getVisibleCounts() constcastor3d::RenderQueue
hasCommandBuffer() const noexceptcastor3d::RenderQueueinline
hasNodes() const noexceptcastor3d::RenderQueue
initCommandBuffer()castor3d::RenderQueue
invalidate()castor3d::RenderQueue
isOutOfDate() const noexceptcastor3d::RenderQueueinline
needsInitialise() constcastor3d::RenderQueue
OwnedBy(RenderNodesPass &owner)castor::OwnedBy< RenderNodesPass >inlineexplicitprotected
RenderQueue(RenderNodesPass &renderPass, RenderDevice const &device, SceneCuller &culler, castor::String const &typeName, bool meshShading, SceneNode const *ignored)castor3d::RenderQueue
setIgnoredNode(SceneNode const &node)castor3d::RenderQueue
update(ShadowMapLightTypeArray const &shadowMaps, ShadowBuffer const *shadowBuffer)castor3d::RenderQueue
update(ShadowMapLightTypeArray &shadowMaps, ShadowBuffer const *shadowBuffer, VkViewport const &viewport, VkRect2D const &scissor)castor3d::RenderQueue
update(ShadowMapLightTypeArray &shadowMaps, ShadowBuffer const *shadowBuffer, VkRect2D const &scissor)castor3d::RenderQueue