Castor3D 0.16.0
Multiplatform 3D engine
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This is the complete list of members for castor3d::RenderQueue, including all inherited members.
cleanup() noexcept | castor3d::RenderQueue | |
fillConfig(crg::ru::Config &config) const | castor3d::RenderQueue | |
getCommandBuffer() const noexcept | castor3d::RenderQueue | inline |
getCuller() const noexcept | castor3d::RenderQueue | inline |
getDrawCallsCount() const noexcept | castor3d::RenderQueue | inline |
getFilters() const | castor3d::RenderQueue | |
getIgnoredNode() const noexcept | castor3d::RenderQueue | inline |
getOwner() const | castor::OwnedBy< RenderNodesPass > | inline |
getRenderNodes() const noexcept | castor3d::RenderQueue | inline |
getVisibleCounts() const | castor3d::RenderQueue | |
hasCommandBuffer() const noexcept | castor3d::RenderQueue | inline |
hasNodes() const noexcept | castor3d::RenderQueue | |
initCommandBuffer() | castor3d::RenderQueue | |
invalidate() | castor3d::RenderQueue | |
isOutOfDate() const noexcept | castor3d::RenderQueue | inline |
needsInitialise() const | castor3d::RenderQueue | |
OwnedBy(RenderNodesPass &owner) | castor::OwnedBy< RenderNodesPass > | inlineexplicitprotected |
RenderQueue(RenderNodesPass &renderPass, RenderDevice const &device, SceneCuller &culler, castor::String const &typeName, bool meshShading, SceneNode const *ignored) | castor3d::RenderQueue | |
setIgnoredNode(SceneNode const &node) | castor3d::RenderQueue | |
update(ShadowMapLightTypeArray const &shadowMaps, ShadowBuffer const *shadowBuffer) | castor3d::RenderQueue | |
update(ShadowMapLightTypeArray &shadowMaps, ShadowBuffer const *shadowBuffer, VkViewport const &viewport, VkRect2D const &scissor) | castor3d::RenderQueue | |
update(ShadowMapLightTypeArray &shadowMaps, ShadowBuffer const *shadowBuffer, VkRect2D const &scissor) | castor3d::RenderQueue |