Castor3D 0.16.0
Multiplatform 3D engine
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This is the complete list of members for castor3d::SubmeshUtils, including all inherited members.
computeFacesFromPolygonVertex(castor::Point3fArray &texcoords, TriFaceMapping const &triFace) | castor3d::SubmeshUtils | static |
computeNormals(castor::Point3fArray const &positions, castor::Point3fArray &normals, FaceArray const &triFace, bool reverted=false) | castor3d::SubmeshUtils | static |
computeTangentsFromNormals(castor::Point3fArray const &positions, castor::Point3fArray const &texcoords, castor::Point3fArray const &normals, castor::Point4fArray &tangents, FaceArray const &faces) | castor3d::SubmeshUtils | static |