Castor3D 0.16.0
Multiplatform 3D engine
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This is the complete list of members for castor3d::UniformBufferBase, including all inherited members.
allocate() noexcept | castor3d::UniformBufferBase | |
cleanup() noexcept | castor3d::UniformBufferBase | |
deallocate(uint32_t offset) | castor3d::UniformBufferBase | |
download(ashes::BufferBase const &stagingBuffer, ashes::Queue const &queue, ashes::CommandPool const &commandPool, void *data, size_t size, uint32_t offset, VkPipelineStageFlags flags, FramePassTimer &timer) const | castor3d::UniformBufferBase | |
download(ashes::BufferBase const &stagingBuffer, ashes::Queue const &queue, ashes::CommandPool const &commandPool, ashes::ByteArray &data, uint32_t offset, VkPipelineStageFlags flags, FramePassTimer &timer) const | castor3d::UniformBufferBase | inline |
getAlignedSize(uint32_t size) const | castor3d::UniformBufferBase | inline |
getAlignedSize() const | castor3d::UniformBufferBase | inline |
getBuffer() const | castor3d::UniformBufferBase | inline |
getBuffer() | castor3d::UniformBufferBase | inline |
getElementSize() const | castor3d::UniformBufferBase | inline |
hasAvailable() const noexcept | castor3d::UniformBufferBase | |
hasBuffer() const | castor3d::UniformBufferBase | inline |
initialise(RenderDevice const &device) | castor3d::UniformBufferBase | |
initialise(RenderDevice const &device, ashes::QueueShare sharingMode) | castor3d::UniformBufferBase | |
UniformBufferBase(RenderSystem const &renderSystem, VkDeviceSize elemCount, VkDeviceSize elemSize, VkBufferUsageFlags usage, VkMemoryPropertyFlags flags, castor::String debugName, ashes::QueueShare sharingMode={}) | castor3d::UniformBufferBase | |
upload(ashes::BufferBase const &stagingBuffer, ashes::Queue const &queue, ashes::CommandPool const &commandPool, const void *data, size_t size, uint32_t offset, VkPipelineStageFlags flags) const | castor3d::UniformBufferBase | |
upload(ashes::BufferBase const &stagingBuffer, ashes::Queue const &queue, ashes::CommandPool const &commandPool, ashes::ByteArray const &data, uint32_t offset, VkPipelineStageFlags flags) const | castor3d::UniformBufferBase | inline |
upload(ashes::BufferBase const &stagingBuffer, ashes::CommandBuffer const &commandBuffer, const void *data, size_t size, uint32_t offset, VkPipelineStageFlags flags) const | castor3d::UniformBufferBase | |
upload(ashes::BufferBase const &stagingBuffer, ashes::CommandBuffer const &commandBuffer, ashes::ByteArray const &data, uint32_t offset, VkPipelineStageFlags flags) const | castor3d::UniformBufferBase | inline |
upload(ashes::BufferBase const &stagingBuffer, ashes::Queue const &queue, ashes::CommandPool const &commandPool, const void *data, size_t size, uint32_t offset, VkPipelineStageFlags flags, FramePassTimer &timer) const | castor3d::UniformBufferBase | |
upload(ashes::BufferBase const &stagingBuffer, ashes::Queue const &queue, ashes::CommandPool const &commandPool, ashes::ByteArray const &data, uint32_t offset, VkPipelineStageFlags flags, FramePassTimer &timer) const | castor3d::UniformBufferBase | inline |
upload(ashes::BufferBase const &stagingBuffer, ashes::CommandBuffer const &commandBuffer, const void *data, size_t size, uint32_t offset, VkPipelineStageFlags flags, FramePassTimer &timer) const | castor3d::UniformBufferBase | |
upload(ashes::BufferBase const &stagingBuffer, ashes::CommandBuffer const &commandBuffer, ashes::ByteArray const &data, uint32_t offset, VkPipelineStageFlags flags, FramePassTimer &timer) const | castor3d::UniformBufferBase | inline |
~UniformBufferBase() noexcept=default | castor3d::UniformBufferBase | virtual |