Castor3D 0.16.0
Multiplatform 3D engine
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This is the complete list of members for castor3d::ShaderProgramCache, including all inherited members.
begin() | castor3d::ShaderProgramCache | inline |
begin() const | castor3d::ShaderProgramCache | inline |
clear() | castor3d::ShaderProgramCache | |
end() | castor3d::ShaderProgramCache | inline |
end() const | castor3d::ShaderProgramCache | inline |
getAutomaticProgram(RenderNodesPass const &renderPass, PipelineFlags const &flags) | castor3d::ShaderProgramCache | |
getNewProgram(castor::String const &name, bool initialise) | castor3d::ShaderProgramCache | |
getOwner() const | castor::OwnedBy< Engine > | inline |
lock() const | castor3d::ShaderProgramCache | inline |
OwnedBy(Engine &owner) | castor::OwnedBy< Engine > | inlineexplicitprotected |
ShaderProgramCache(Engine &engine) | castor3d::ShaderProgramCache | explicit |
unlock() const | castor3d::ShaderProgramCache | inline |